Default Scaling (100% Efficiency):
Health & Mental - 100 // Shield - 50
Stamina, Magic, Emotion, & Damage - 10
Mintylia's Story
Shattering Happiness [2/17/2022, 8:12 PM]
Rarity: Dusk (4th Tier)
Usage: Stamina (5) // Magic (3)
Technique:
- Blunt Damage (17) // Replace (3) Opponent's Positive Emotion with Negative Emotion. If success, gain (2) Positive Emotion.
- Block Defense (5) // Increase the power of Block by the (#) of Opponent's Negative Emotion.
In Faith We Thrust [2/17/2022, 10:36 PM]
Rarity: Noon (3rd Tier)
Usage: Stamina (2), Magic (2)
Technique:
- Pierce Damage (7)
- Pierce Mental Damage (4) // If hit, gain (1) Positive Emotion
- Infliction Attack (5) // If hit, inflict (3) Headache
Effects:
- Headache // Each time your Opponent use a physical attack, they receive Mental Damage by the (#) of Headache.
Two Doses of Content [2/18/2022, 11:54 AM]
Rarity: Noon (3rd Tier)
Usage: Stamina (4), Magic (2)
Technique:
- Evade Defense (7)
- Slash Damage (6) // If hit, inflicts (1) Contented and gain (1) Contented
- Slash Mental Damage (4) // Consume (1) Positive Emotion to boost this attack's power by (2)
- Slash Damage (5) // Consume (1) Negative Emotion to boost this attack's power by (2)
Effects:
- Contented // When gaining any Emotion, gain a Positive Emotion by (#) of Contented. Happens once per turn.
The Crying Ending [2/18/2022, 2:38 PM]
Rarity: Midnight (5th Final Tier)
Usage: Stamina (1), Magic (7) // Requirement: 5+ Emotion
Technique:
- Block Defense (8)
- Activate // Gain 5 Emotion, if Emotion is overflowing (10+), extra Emotion would turn into (1) Stamina and (1) Magic.
- Activate // Flip a coin. If heads, all Emotion changed to Negative, gain 1 Sadness Cry. If tails, all Emotion changed to Positive, gain 1 Happiness Cry.
- Activate // At end of this turn, use all Emotion. Deal All [Health, Mental, Shield] Damage by (#) of Negative Emotion. Restore Health by (#) of Positive Emotion next Turn.
- Aftermath // At end of turn, gain (3) Depression.
Effects:
- Sadness Cry // If received damage during the turn, you gain (5) Negative Emotion and lose (5) Mental.
- Happiness Cry // If dealing damage during the turn, you gain (5) Positive Emotion and gain (5) Mental.
- Depression // Unable to obtain Emotion. Remove (1) Depression per Turn.
Church's Contract [2/18/2022, 4:40 PM]
Rarity: Dusk (4th Rarity)
Usage: Stamina (3), Magic (4)
Technique:
- Activate // Gain (10) Shield
- Block Defense (5) // If success, gain (2) Shield and (2) Mental
- Slash Damage (8) // If hit, gain (2) Stamina and (2) Health
- Slash Damage (7) // If hit, gain (2) Magic and (1) Positive Emotion
- Pierce Mental Damage (5) // If fail, gain (1) Radiance next Turn.
Effects:
- Shield // Absorb both Physical Damage and Mental Damage. Max is (50) Shield and Decay by 30% per Turn.
- Radiance // Each attack deal (1) additional Mental Damage and gain (1) Health. Remove (1) Radiance per Turn.
Vehemence Forge [2/18/2022, 9:45 PM]
Rarity: Dawn (2nd Rarity)
Usage: Stamina (3), Magic (1)
Technique:
- Blunt Damage (7) // If hit, consume (1) Positive Emotion to boost next defense's power by (3)
- Block Defense (5)
- Blunt Mental Damage (4) // If hit, add another attack with Blunt Mental Damage (2)
Flowing With Fate [2/19/2022, 3:28 PM]
Rarity: Noon (3rd Tier)
Usage: Emotion (2)
Technique:
- Activate // Gain (2) Stamina
- Evade Defense (7) // If success, gain (1) Magic. If fail, gain (1) Depression.
- Evade Defense (4) // If used, gain (1) Magic. If unused, gain (1) Stamina.
- Evade Defense (1) // Increase the power of Evade by the (#) of Opponent's Negative Emotion.
Effects:
- Depression // Unable to obtain Emotion. Remove (1) Depression per Turn.
Unknown Tears of Emotion [2/19/2022, 6:20 PM]
Rarity: Zero-Dark (Unknownity Tier)
Usage: Emotion (10), Negative Majority
|| Why do I cry for this world? ||
Activation:
- Passive // Each Negative Emotion gain, deal (5) Mental Damage to Opponent. Each Positive Emotion gain, deal (3) Mental Damage to Self then Convert to Negative. If Emotion is max (10), use all Emotion and restore (10) Mental and gain (2) Depression.
- Active // Set All of Opponent's Emotion to Negative.
Effects:
- Depression // Unable to obtain Emotion. Remove (1) Depression per Turn.
For Angel's Passion [2/19/2022, 9:52 PM]
Rarity: Zero-Dark (Unknownity Tier)
Usage: Emotion (10), Positive Majority
|| If an angel cry, would you worship it? ||
Activation:
- Passive // Each Positive Emotion gain, gain (3) Shield. Each Negative Emotion gain, gain (1) Radiance then Convert to Positive. If Emotion is max (10), use all Emotion and restore (6) Health and gain (1) Depression.
- Active // Set All of Opponent's Emotion to Positive. Inflict (2) Dazed and gain (1) Radiance.
Effects:
- Radiance // Each attack deal (1) additional Mental Damage and gain (1) Health. Remove (1) Radiance per Turn.
- Depression // Unable to obtain Emotion. Remove (1) Depression per Turn.
- Dazed // Convert an Ability in hand to Blank for this Turn. Remove (1) Dazed per Turn.
Happy Ending ??? [2/20/2022, 2:15 PM]
Rarity: Twilight (1st Tier)
Usage: Emotion (10) // Requirement: After 10 Turns.
|| Thank you... For this Happy Ending. ||
Activation:
- Passive // Exhaust... Restore (6) Stamina and (6) Magic. All attacks inflict (3) Headache, restore (3) Health, and deal (1.5x) Physical Damage.
- Active // After (3) Turns, set Health to (0) and...
Effect:
- Exhaust // Unusable during this battle.
- Headache // Each time your Opponent use a physical attack, they receive Mental Damage by the (#) of Headache.
- "The End"