00:00
00:00
Tyhond
Sugar sugar, sweet sweet, sugar sweet, cute sugar beet =3

2D Vector Artist, Composer, & Animator // ADHD // Autism // Positive Energy for everyone! :D

Please don't take me seriously, I spread Positivity! (ɔ◔‿◔)ɔ♥

Tyhond @Tyhond

Age 19, He/Him (Femboy)

Fantasy Reality

Fantasy

Alternate Reality

Joined on 1/14/19

Level:
30
Exp Points:
9,585 / 9,990
Exp Rank:
3,860
Vote Power:
7.14 votes
Audio Scouts
1
Art Scouts
10
Rank:
Sup. Commander
Global Rank:
135
Blams:
1,679
Saves:
49,541
B/P Bonus:
60%
Whistle:
Gold
Trophies:
24
Medals:
19
Supporter:
5m 8d

COHE Technique Memory [Set 1]

Posted by Tyhond - February 17th, 2022


Default Scaling (100% Efficiency):

Health & Mental - 100 // Shield - 50

Stamina, Magic, Emotion, & Damage - 10


Mintylia's Story


Shattering Happiness [2/17/2022, 8:12 PM]

iu_554083_7255263.png

Rarity: Dusk (4th Tier)

Usage: Stamina (5) // Magic (3)

Technique:

  • Blunt Damage (17) // Replace (3) Opponent's Positive Emotion with Negative Emotion. If success, gain (2) Positive Emotion.
  • Block Defense (5) // Increase the power of Block by the (#) of Opponent's Negative Emotion.


In Faith We Thrust [2/17/2022, 10:36 PM]

iu_554191_7255263.png

Rarity: Noon (3rd Tier)

Usage: Stamina (2), Magic (2)

Technique:

  • Pierce Damage (7)
  • Pierce Mental Damage (4) // If hit, gain (1) Positive Emotion
  • Infliction Attack (5) // If hit, inflict (3) Headache

Effects:

  • Headache // Each time your Opponent use a physical attack, they receive Mental Damage by the (#) of Headache.


Two Doses of Content [2/18/2022, 11:54 AM]

iu_554465_7255263.png

Rarity: Noon (3rd Tier)

Usage: Stamina (4), Magic (2)

Technique:

  • Evade Defense (7)
  • Slash Damage (6) // If hit, inflicts (1) Contented and gain (1) Contented
  • Slash Mental Damage (4) // Consume (1) Positive Emotion to boost this attack's power by (2)
  • Slash Damage (5) // Consume (1) Negative Emotion to boost this attack's power by (2)

Effects:

  • Contented // When gaining any Emotion, gain a Positive Emotion by (#) of Contented. Happens once per turn.


The Crying Ending [2/18/2022, 2:38 PM]

iu_554573_7255263.webp

Rarity: Midnight (5th Final Tier)

Usage: Stamina (1), Magic (7) // Requirement: 5+ Emotion

Technique:

  • Block Defense (8)
  • Activate // Gain 5 Emotion, if Emotion is overflowing (10+), extra Emotion would turn into (1) Stamina and (1) Magic.
  • Activate // Flip a coin. If heads, all Emotion changed to Negative, gain 1 Sadness Cry. If tails, all Emotion changed to Positive, gain 1 Happiness Cry.
  • Activate // At end of this turn, use all Emotion. Deal All [Health, Mental, Shield] Damage by (#) of Negative Emotion. Restore Health by (#) of Positive Emotion next Turn.
  • Aftermath // At end of turn, gain (3) Depression.

Effects:

  • Sadness Cry // If received damage during the turn, you gain (5) Negative Emotion and lose (5) Mental.
  • Happiness Cry // If dealing damage during the turn, you gain (5) Positive Emotion and gain (5) Mental.
  • Depression // Unable to obtain Emotion. Remove (1) Depression per Turn.


Church's Contract [2/18/2022, 4:40 PM]

iu_554673_7255263.png

Rarity: Dusk (4th Rarity)

Usage: Stamina (3), Magic (4)

Technique:

  • Activate // Gain (10) Shield
  • Block Defense (5) // If success, gain (2) Shield and (2) Mental
  • Slash Damage (8) // If hit, gain (2) Stamina and (2) Health
  • Slash Damage (7) // If hit, gain (2) Magic and (1) Positive Emotion
  • Pierce Mental Damage (5) // If fail, gain (1) Radiance next Turn.

Effects:

  • Shield // Absorb both Physical Damage and Mental Damage. Max is (50) Shield and Decay by 30% per Turn.
  • Radiance // Each attack deal (1) additional Mental Damage and gain (1) Health. Remove (1) Radiance per Turn.


Vehemence Forge [2/18/2022, 9:45 PM]

iu_554927_7255263.png

Rarity: Dawn (2nd Rarity)

Usage: Stamina (3), Magic (1)

Technique:

  • Blunt Damage (7) // If hit, consume (1) Positive Emotion to boost next defense's power by (3)
  • Block Defense (5)
  • Blunt Mental Damage (4) // If hit, add another attack with Blunt Mental Damage (2)


Flowing With Fate [2/19/2022, 3:28 PM]

iu_555526_7255263.png

Rarity: Noon (3rd Tier)

Usage: Emotion (2)

Technique:

  • Activate // Gain (2) Stamina
  • Evade Defense (7) // If success, gain (1) Magic. If fail, gain (1) Depression.
  • Evade Defense (4) // If used, gain (1) Magic. If unused, gain (1) Stamina.
  • Evade Defense (1) // Increase the power of Evade by the (#) of Opponent's Negative Emotion.

Effects:

  • Depression // Unable to obtain Emotion. Remove (1) Depression per Turn.


Unknown Tears of Emotion [2/19/2022, 6:20 PM]

iu_555786_7255263.png

Rarity: Zero-Dark (Unknownity Tier)

Usage: Emotion (10), Negative Majority

|| Why do I cry for this world? ||

Activation:

  • Passive // Each Negative Emotion gain, deal (5) Mental Damage to Opponent. Each Positive Emotion gain, deal (3) Mental Damage to Self then Convert to Negative. If Emotion is max (10), use all Emotion and restore (10) Mental and gain (2) Depression.
  • Active // Set All of Opponent's Emotion to Negative.

Effects:

  • Depression // Unable to obtain Emotion. Remove (1) Depression per Turn.


For Angel's Passion [2/19/2022, 9:52 PM]

iu_555936_7255263.png

Rarity: Zero-Dark (Unknownity Tier)

Usage: Emotion (10), Positive Majority

|| If an angel cry, would you worship it? ||

Activation:

  • Passive // Each Positive Emotion gain, gain (3) Shield. Each Negative Emotion gain, gain (1) Radiance then Convert to Positive. If Emotion is max (10), use all Emotion and restore (6) Health and gain (1) Depression.
  • Active // Set All of Opponent's Emotion to Positive. Inflict (2) Dazed and gain (1) Radiance.

Effects:

  • Radiance // Each attack deal (1) additional Mental Damage and gain (1) Health. Remove (1) Radiance per Turn.
  • Depression // Unable to obtain Emotion. Remove (1) Depression per Turn.
  • Dazed // Convert an Ability in hand to Blank for this Turn. Remove (1) Dazed per Turn.


Happy Ending ??? [2/20/2022, 2:15 PM]

iu_556436_7255263.png

Rarity: Twilight (1st Tier)

Usage: Emotion (10) // Requirement: After 10 Turns.

|| Thank you... For this Happy Ending. ||


Activation:

  • Passive // Exhaust... Restore (6) Stamina and (6) Magic. All attacks inflict (3) Headache, restore (3) Health, and deal (1.5x) Physical Damage.
  • Active // After (3) Turns, set Health to (0) and...


Effect:

  • Exhaust // Unusable during this battle.
  • Headache // Each time your Opponent use a physical attack, they receive Mental Damage by the (#) of Headache.
  • "The End"

Tags:

1

Comments

Comments ain't a thing here.