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Tyhond
Sugar sugar, sweet sweet, sugar sweet, cute sugar beet =3

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Honey Maple Dice (Set 1)

Posted by Tyhond - October 13th, 2023


Honey Maple Dice (Set 1)


Note: All these are made for fun. Also made for Roleplays and RPG. All Dice are those one similar to DnD.


<> Version 0.1 <>


Standard Player -

Health: 50 // Mental: 15

Stamina: 3 // Stamina Regen: 1 // Dice Slot: 1 // Dice Storage: 4

Emotion Capacity: 100


Total Skill Dices: 8

<> Common: 5 <> Uncommon: 1 <> Rare: 1 <> Epic: 0 <> Legendary: 0 <> Unique: 1 <>

Skill Dices this Set: 8

<> Common: 5 <> Uncommon: 1 <> Rare: 1 <> Epic: 0 <> Legendary: 0 <> Unique: 1 <>


Basic Offense [10/12/2023 // 12:15 AM]

iu_1096540_7255263.png

Rarity: Common // Twilight (1st Tier)

Usage: (Infinite) Dice Capacity // Stamina: (1)

Technique:

<> Roll a (d6) [Damage] Offensive Dice //


Basic Defense [10/12/2023 // 12:15 AM]

iu_1096541_7255263.png

Rarity: Common // Twilight (1st Tier)

Usage: (Infinite) Dice Capacity // Stamina: (1)

Technique:

<> Roll a (d6) [Block] Defensive Dice //


Bandage [10/12/2023 // 12:15 AM]

iu_1096542_7255263.png

Rarity: Common // Twilight (1st Tier)

Usage: (5) Dice Capacity // Stamina: (0)

Technique:

<> Roll a (d3) [Heal] Support Dice // On Use: Remove (2) [Bleed] //

Mechanic:

<> Bleed: Take [Damage] based on (#) of [Bleed] when rolling a Dice that consumes [Stamina] //


Glare [10/12/2023 // 12:15 AM]

iu_1096543_7255263.png

Rarity: Common // Twilight (1st Tier)

Usage: (10) Dice Capacity // Stamina: (0) // Mental: (3)

Technique:

<> Roll a (d3) [Weak] Debuff Dice // Apply next Turn // Last for (1) Turn //

Mechanic:

<> Weak: Reduce Final Roll of Dice by (#) of [Weak] //


Punch [10/13/2023 // 10:35 AM]

iu_1096673_7255263.png

Rarity: Common // Twilight (1st Tier)

Usage: (20) Dice Capacity // Stamina: (1)

Technique:

<> Roll a (d6) [Damage] Offensive Dice // On Hit: Deal (1) [Mental Damage] //


Enhance [10/13/2023 // 10:55 AM]

iu_1096682_7255263.png

Rarity: Rare // Twilight (1st Tier)

Usage: (5) Dice Capacity // Stamina: (0) // Mental: (5)

Technique:

<> Roll a (d6) [Boost] Support Dice // Apply next Turn // Last for (1) Turn //

Mechanic:

<> Boost: Increase Final Roll of Dice by (#) of [Boost] //


Blade Strike [10/13/2023 // 12:05 PM]

iu_1096708_7255263.png

Rarity: Uncommon // Twilight (1st Tier)

Usage: (15) Dice Capacity // Stamina: (2)

Technique:

<> Roll a (d12) [Damage] Offensive Dice //


Glaive [10/13/2023 // 1:55 PM]

iu_1096760_7255263.png

Rarity: Unique // Twilight (1st Tier)

Usage: (Single-Use) Dice Capacity // Stamina: (0)

Technique:

<> Roll a (d6) [Mental Heal] Support Dice // On Use: Gain (2) [Wind] // Last until End of Combat //

Mechanic:

<> Wind: Passively Evade any Offensive Dice equal to or lower than the (#) of [Wind] //


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Comments

You might make a game some how