Honey Maple Dice (Set 1)
Note: All these are made for fun. Also made for Roleplays and RPG. All Dice are those one similar to DnD.
<> Version 0.1 <>
Standard Player -
Health: 50 // Mental: 15
Stamina: 3 // Stamina Regen: 1 // Dice Slot: 1 // Dice Storage: 4
Emotion Capacity: 100
Total Skill Dices: 8
<> Common: 5 <> Uncommon: 1 <> Rare: 1 <> Epic: 0 <> Legendary: 0 <> Unique: 1 <>
Skill Dices this Set: 8
<> Common: 5 <> Uncommon: 1 <> Rare: 1 <> Epic: 0 <> Legendary: 0 <> Unique: 1 <>
Basic Offense [10/12/2023 // 12:15 AM]
Rarity: Common // Twilight (1st Tier)
Usage: (Infinite) Dice Capacity // Stamina: (1)
Technique:
<> Roll a (d6) [Damage] Offensive Dice //
Basic Defense [10/12/2023 // 12:15 AM]
Rarity: Common // Twilight (1st Tier)
Usage: (Infinite) Dice Capacity // Stamina: (1)
Technique:
<> Roll a (d6) [Block] Defensive Dice //
Bandage [10/12/2023 // 12:15 AM]
Rarity: Common // Twilight (1st Tier)
Usage: (5) Dice Capacity // Stamina: (0)
Technique:
<> Roll a (d3) [Heal] Support Dice // On Use: Remove (2) [Bleed] //
Mechanic:
<> Bleed: Take [Damage] based on (#) of [Bleed] when rolling a Dice that consumes [Stamina] //
Glare [10/12/2023 // 12:15 AM]
Rarity: Common // Twilight (1st Tier)
Usage: (10) Dice Capacity // Stamina: (0) // Mental: (3)
Technique:
<> Roll a (d3) [Weak] Debuff Dice // Apply next Turn // Last for (1) Turn //
Mechanic:
<> Weak: Reduce Final Roll of Dice by (#) of [Weak] //
Punch [10/13/2023 // 10:35 AM]
Rarity: Common // Twilight (1st Tier)
Usage: (20) Dice Capacity // Stamina: (1)
Technique:
<> Roll a (d6) [Damage] Offensive Dice // On Hit: Deal (1) [Mental Damage] //
Enhance [10/13/2023 // 10:55 AM]
Rarity: Rare // Twilight (1st Tier)
Usage: (5) Dice Capacity // Stamina: (0) // Mental: (5)
Technique:
<> Roll a (d6) [Boost] Support Dice // Apply next Turn // Last for (1) Turn //
Mechanic:
<> Boost: Increase Final Roll of Dice by (#) of [Boost] //
Blade Strike [10/13/2023 // 12:05 PM]
Rarity: Uncommon // Twilight (1st Tier)
Usage: (15) Dice Capacity // Stamina: (2)
Technique:
<> Roll a (d12) [Damage] Offensive Dice //
Glaive [10/13/2023 // 1:55 PM]
Rarity: Unique // Twilight (1st Tier)
Usage: (Single-Use) Dice Capacity // Stamina: (0)
Technique:
<> Roll a (d6) [Mental Heal] Support Dice // On Use: Gain (2) [Wind] // Last until End of Combat //
Mechanic:
<> Wind: Passively Evade any Offensive Dice equal to or lower than the (#) of [Wind] //
smudgestudios64
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