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Tyhond
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Glass Soul Asset [Set 4]

Posted by Tyhond - May 20th, 2023


Glass Soul Asset // [Set 4]

<> 6 Enemies [6 Vitrum]


<> 3 Reaper

<> 1 Dimension Reaper


Reaper Rebellion (Tactical Bunny Reaper) - Nenechibo Crettawa ◇ 5/20/2023 [5:50 PM] ◇

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Reaper Rebellion (Tactical Bunny Reaper) - Nenechibo Crettawa [] A kemonomimi bunny girl trained in technology, guns, and knife. She's mainly defensive and prefer to stay back while providing strong offensive skill in the back line. She isn't strong on her own but very protective and supportive along with others. She also quite fast for a bunny!


(Stat Attributes) [] Reaper Type: Ranger

HP: B+ // DEF: B+ // RES: B+ // AGL: A+

ATK: A // DEX: A- // STR: C+

MP: C+ // M.ATK: C+ // INT: A-


Passive:

[Reaper - Available Soul Capacity: Moderate]

<> Tactical Green - When near an Ally that attacks with range projectiles, increase Range Damage and has a large aura that cause (Detect) to anyone near it. If near an Ally with only melee attacks, increase Melee Damage and has a small aura that cause (Paralysis). When being alone, enable both (Paralysis) and (Detect) auras.

<> Technological Bunny - If a nearby ally has below a low HP Threshold, temporarily reduce (ATK) and (DEX) but give that ally (Endurance).


Abilities:

<> Sensory Bun-Bun Tail - Cast a very large (Detect) aura for a short duration.

<> Bunny Sub-Firing - Submachine Gun attack with very high attack rate but very low damage. The closer the enemy, the more damage dealt.

<> Slashing Ears - A basic speed slashing with low damage. Inflicts minor (Fragile) on hit.

<> Bunny Bite - A dash attack toward the target with a high damage pierce attack. Inflict (Fragile) on hit.

<> Hoppity Pushback - A powerful bunny kick toward the target and cause (Knockback).

<> Bunny and Rabbit - A burst firing with a range attack following up with a lunge at target and a double slash attack with a combat knife and a small specialty knife. A very high damage attack that cause high (Fragile).


Codex:

<> Paralysis - Physical Debuff. Reduce (STR) and (INT).

<> Detect - Invisibility Debuff. Unable to use (Cloak).

<> Cloak - Invisibility Buff. Becomes unable to be targetable nor seen.

<> Endurance - Physical Buff. Boost (DEF) and (RES).

<> Fragile - Physical Debuff. Take increased Physical and Magical Damage.

<> Knockback - Move backward from the direction received.


Faction: Reaper Rebellion [] Element Type: Physical [] Enemy Type: Ground

[//////////]


Reaper Rebellion [Red Dimension] - Nenechibo Crettawa ◇ 5/20/2023 [5:50 PM] ◇

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Reaper Rebellion [Red Dimension] - Nenechibo Crettawa [] A kemonomimi bunny girl self-trained in combat and survival. A woman that focuses on survival and assaulting others through knife and gun, using her mask to hide her timid self and become a deadly demon humanoid. She doesn't like working with others and prefer to things alone when she's serious about it.


(Stat Attributes) [] Reaper Type: Ranger

HP: B // DEF: B- // RES: C+ // AGL: S-

ATK: A+ // DEX: A+ // STR: B

MP: C- // M.ATK: C- // INT: B


Passive:

[Reaper - Available Soul Capacity: High]

<> Assault Red - Drastically reduce all Stats except (HP) and (MP) for each Allies in her moderate range distance. If alone, boost (ATK) and (AGL), as well as having a moderate range (Detect) aura around her. If there's no Ally in battle except for the Protagonist, boost all Stats and has damage reduction against physical attacks.

<> Survival Bunny - If she has a low (HP) threshold, occasionally gain a (Dodge Token). On successful Evade, restore (HP) but discard any current (Dodge Token). If it was discarded, boost (AGL) for a short duration and halve cooldown of the next token.


Abilities:

<> Sensory Bun-Bun Tail - Cast a very large (Detect) aura for a short duration.

<> Bunny Burst-Firing - Assault Gun attack with high attack rate but low damage. The farther the enemy, the more damage dealt.

<> Bandaged Ear - A basic speed slashing with low damage. Inflicts minor (Fragile) and (Bleed) on hit and restore very low (HP).

<> Bunny Fang - A dash attack toward the target with a high damage pierce attack. Inflict (Fragile) and (Bleed) on hit.

<> Gun Bash - A blunt strike using the gun stock, causing (Stun) on hit.

<> Assault Charge of Red - A charging attack with an extremely deadly single target range projectile. Inflicts (Physical Blight) and has a long cooldown.


Codex:

<> Dodge Token - Automatically dodge the next attack successfully.

<> Detect - Invisibility Debuff. Unable to use (Cloak).

<> Cloak - Invisibility Buff. Becomes unable to be targetable nor seen.

<> Fragile - Physical Debuff. Take increased Physical and Magical Damage.

<> Bleed - Physical Ailment. Lose (HP) over time.

<> Stun - Physical Debuff. Immobilization.

<> Physical Blight - Elemental Debuff. Reduce physical damage and ailment.


Faction: Reaper Rebellion [] Element Type: Physical [] Enemy Type: Ground

[//////////]


◇ Vitrum - Runner ◇ 5/21/2023 [12:35 AM] ◇

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Vitrum - Runner [] A fast enemy that travels into battle quickly, weak but holds a spear and wears an enhanced armor boot for boosted speed.


(Stat Attributes) [] Difficulty: Mid-Twilight

HP: D+ // DEF: D+ // RES: D- // AGL: B-

ATK: D- // DEX: C- // STR: D-

MP: E- // M.ATK: F // INT: E


Passive:

<> Momentum Runner - Once engaged into battle, massively increase (AGL) and slightly resist to physical debuff involving (AGL). After attacking for the first time, disable this effect.


Abilities:

<> Speed Swipe - Low damage physical attack with fast attack speed.


Faction: Vitrumio [] Element Type: Physical [] Enemy Type: Ground

[//////////]


◇ Vitrum - Raider ◇ 5/21/2023 [11:20 PM] ◇

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Vitrum - Raider [] A fast enemy that travels with speed and even deployed in the middle into battle. A fast-paced enemy with dual sword and evasion. They're quite a great starter of the combat, mainly to defeat the unprepared.


(Stat Attributes) [] Difficulty: Mid-Dawn

HP: C+ // DEF: C // RES: C- // AGL: A-

ATK: C- // DEX: B+ // STR: C

MP: D+ // M.ATK: E- // INT: D+


Passive:

<> Deployed Raider - Can be deployed in the middle of the battlefield.

<> Momentum Raider - Once engaged into battle, massively increase (AGL), slightly resist to physical debuff involving (AGL), and gain a (Dodge Token). After attacking for the first time, disable this effect and lose this (Dodge Token) if not used.


Abilities:

<> Speed Swipe - Low damage physical attack with fast attack speed.


Codex:

<> Dodge Token - Automatically dodge the next attack successfully.


Faction: Vitrumio [] Element Type: Physical [] Enemy Type: Ground

[//////////]


◇ Vitrum - Lancer ◇ 5/22/2023 [10:15 AM] ◇

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Vitrum - Raider [] A fast enemy that sprint through the area with its lance, piercing anyone in its way and a nuisance overall. They're also capable of using magic but not very often.


(Stat Attributes) [] Difficulty: Low-Noon

HP: B- // DEF: C+ // RES: C+ // AGL: A+

ATK: C+ // DEX: B- // STR: C+

MP: C+ // M.ATK: C- // INT: C-


Passive:

<> Sprinting Lance - Once engaged into battle, massively increase (AGL) and boost (ATK) the longer it sprints during this duration. After attacking once, lose this effect.


Abilities:

<> Fierce Piercing - Moderate damage physical pierce attack with fast attack speed.

<> Crystal Lancing - Penetrate the ground with the lance, erupting crystal from the ground at the target from a moderate range, dealing high blunt damage. Consume high (MP) on use, enough to use one time. Depends on third-party (MP) restoration to use again. Unable to use when "Sprinting Lance" is in effect.


Faction: Vitrumio [] Element Type: Physical [] Enemy Type: Ground

[//////////]


◇ Vitrum - Royal Vanguard ◇ 5/23/2023 [5:30 PM] ◇

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Vitrum - Royal Vanguard [] A very swift enemy wielding a spear. A more skill and quality equipped unit with an advanced soul of a loyal and dedicated guard. They're quite armored and fast, having a more mech-like body instead of a humanoid one. They are mainly expensive in material and people who willing to give their soul to the Vitrumio.


(Stat Attributes) [] Difficulty: Low-Dusk

HP: A- // DEF: B // RES: C+ // AGL: A-

ATK: B+ // DEX: B+ // STR: B+

MP: B // M.ATK: C+ // INT: B-


Passive:

<> Vanguard Loyalty - When below a low (HP)% threshold, boost (DEX) and its attacks inflicts more (Burn). However, halves (RES) but gain minor (MP) regeneration.


Abilities:

<> Vitrumio Strike - Moderate damage physical attack with moderate attack speed. Inflicts low (Burn) on hit and slightly effective against (DEF).

<> Vanguard Initiation - A high damage pierce attack that dashes toward a target and pierces through (DEF). On hit, inflict high (Burn). Consume moderate (MP) on use and has a short cooldown.


Codex:

<> Burn - Elemental Ailment. Lose (HP) over time.


Faction: Vitrumio [] Element Type: Physical [] Enemy Type: Ground

[//////////]


◇ Vitrum - Reviver ◇ 5/24/2023 [9:00 AM] ◇

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Vitrum - Reviver [] A magical unit that can revive weak units back into the battlefield as long as there's a Vitrum Corpse available. They aren't necromancer that could summon the undead, but they do revive and provide magical support through damage.


(Stat Attributes) [] Difficulty: High-Dawn

HP: B- // DEF: D // RES: B- // AGL: C-

ATK: C+ // DEX: C+ // STR: D-

MP: A- // M.ATK: B- // INT: B+


Passive:

<> Reviver Core - Moderate (MP) regeneration. Restore low (HP) after reviving an ally.

<> Book of Minor Revival - Any allies revived by this unit comes back to life with half (HP), (MP), and reduced Stats. Can only revive Twilight-Tier Vitrum Corpses.


Abilities:

<> Magic Claw - Low damage physical attack with fast attack speed. Deals minor Magical Damage as well.

<> Shard Projectile - Low damage magical projectile that can be cast from a distance. Consume extremely low (MP).

<> Singular Revival - Revive a Vitrum Corpse quickly. Consume low (MP) with a fast cooldown.

<> Multi-Revival - Revive a small area of Vitrum Corpses with a delay. Consume moderate (MP) with a long cooldown.


Faction: Vitrumio [] Element Type: Magical [] Enemy Type: Ground

[//////////]


Reaper Rebellion (Spellcaster Angel Reaper) - Tea Kiffel ◇ 5/26/2023 [10:50 AM] ◇

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Reaper Rebellion (Spellcaster Angel Reaper) - Tea Kiffel [] A girl with blood and soul of an angel, born into the world of luckiness and positivity. She mainly conjures weapon which balanced between all type although she loved to support other people using her magical abilities. With her angelic power, her allies would feel safer and more confident.


(Stat Attributes) [] Reaper Type: Arbiter

HP: C+ // DEF: C+ // RES: S- // AGL: A-

ATK: B- // DEX: B+ // STR: B-

MP: S+ // M.ATK: B+ // INT: A+


Passive:

[Reaper - Available Soul Capacity: Low]

<> Angelist Spellcaster - Very high (MP) Regeneration. Take half of (HP) damage as (MP). If (MP) is full, regenerate (HP) instead. If (MP)% is below a very low threshold, reduce all stats and increase (MP) regeneration until it's full.

<> Magic Feather Comfort - Has a large aura that slightly boost all Stats of nearby allies and give them minor (HP) and (MP) regeneration.

<> Twin Overseer Orb - If she is in a Melee Stance, nearby allies gain increased (DEF) and (STR). If she is in a Range Stance, nearby Allies gain (AGL) and (DEX). If she is in a Magic Stance, nearby Allies gain (RES) and (INT).


Abilities:

<> Blessing Optimism - Temporary increase (MP) regeneration and boost (ATK) and (M.ATK) of nearby allies.

<> Red Soul Swordsmanship - A moderate damage slash attack with a slightly fast attack speed. Inflicts minor (Elemental Blight) on hit.

<> Green Soul Archery - A slightly high pierce range attack with moderate attack speed. Restore very low (HP) and inflicts (Broken) on hit.

<> Angel Soul Judgement - A blunt magic attack with slow attack speed. Inflict (Stun) for a short duration on hit. Double (Stun) duration if it hits an enemy with (Cloak). Can target (Cloak) and consume low (MP) on use.

<> Angelic Petal - Cast a buff on an ally which gives (Endurance) for a long duration and heal moderate (HP). Consume moderate (MP) on use.

<> Soul of the Spellcaster Angel - Unable to use other abilities while this is active. Will fly in mid-air, only targetable by non-melee attacks. Start in a Restoration Phase, regenerating (HP) and (MP) till full and remove all debuff applied. Afterward, it goes into Angelic Phase, giving nearby allies massive boost in all Stats and reduce their damage taken from any attacks and ailment for a long duration. This phase ends after it drains all (MP). Upon finishing, enter Aftermath Phase and becomes vulnerable, unable to use any abilities and (MP) regeneration is disabled. This shall last for a while. This ability has an extremely long cooldown.


Codex:

<> Elemental Blight - Elemental Debuff. Reduce elemental damage and ailment.

<> Broken - Physical Debuff. Reduce (DEF).

<> Stun - Physical Debuff. Immobilization.

<> Cloak - Invisibility Buff. Becomes unable to be targetable nor seen.

<> Endurance - Physical Buff. Boost (DEF) and (RES).


Faction: Reaper Rebellion [] Element Type: Magical [] Enemy Type: Ground

[//////////]


◇ Vitrum - Elite Reviver ◇ 5/29/2023 [10:30 AM] ◇

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Vitrum - Elite Reviver [] An elite version of the "Reviver" allowing themselves to revive Twilight and Dawn-tier allies including the "Reviver" itself. They're quire more potent in their mana capacity, exposing (MP) around them, making them quite a nuisance of a magic user. Recommend eliminating first.


(Stat Attributes) [] Difficulty: High-Noon

HP: A // DEF: D+ // RES: B+ // AGL: C+

ATK: B // DEX: B- // STR: D+

MP: S- // M.ATK: B+ // INT: A-


Passive:

<> Elite Reviver Core - Slightly high (MP) regeneration. Restore low (HP) after reviving an ally. If the (MP) is full, any nearby allies in need of (MP) will have minor (MP) regeneration.

<> Book of Revival - Any allies revived by this unit comes back to life with half (HP), (MP), and reduced Stats. Can only revive Twilight to Dawn-Tier Vitrum Corpses.


Abilities:

<> Magic Claw - Low damage physical attack with fast attack speed. Deals minor Magical Damage as well.

<> Shard Projectile - Low damage magical projectile that can be cast from a distance. Consume extremely low (MP).

<> Singular Revival - Revive a Vitrum Corpse quickly. Consume low (MP) with a fast cooldown.

<> Multi-Revival - Revive a small area of Vitrum Corpses with a delay. Consume moderate (MP) with a long cooldown.


Faction: Vitrumio [] Element Type: Magical [] Enemy Type: Ground

[//////////]


Reaper Rebellion (Prototype Rose Reaper) - Dretha Khromyx ◇ 5/30/2023 [1:50 PM] ◇

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Reaper Rebellion (Prototype Rose Reaper) - Dretha Khromyx [] A partner reaper from the Neutral Faction, Obsi-Rose Tech Company that provide aid to the Rebellion although sometimes have mixed agenda when something changed or idea clashes. She uses Kamas and a dagger, specialized in stealth and invisibility, alongside evasion and counter.


(Stat Attributes) [] Reaper Type: Partner

HP: B+ // DEF: B- // RES: B- // AGL: S+

ATK: B+ // DEX: B- // STR: A-

MP: C+ // M.ATK: C+ // INT: C+


Passive:

[Reaper - Available Soul Capacity: Moderate]

<> Black Rose of Stealth - When deployed, start with a (Dodge Token), (Cloak), and a stack of (Stealth). While in (Cloak), gain a massive increased in (ATK). Gain increased (Stealth) the further the time while in (Cloak) up to a moderate maximum stack. Loses a stack of (Stealth) when attacking. When all (Stealth) is removed or get attacked, loses (Cloak) temporarily.

<> Shadow Scale Reaction - Has stack up to a few (Dodge Token). While not in (Cloak), slowly regenerate a (Dodge Token) and increase regeneration after Evading or if no (Dodge Token) is available.


Abilities:

<> Evasive Scale Aura - Consume (Cloak) and all (Stealth) to refill maximum (Dodge Token) and temporarily gain (Haste). Long Cooldown.

<> Tail Riposte - Perform a Riposte when attacked, dealing moderate slash damage. Will attempt to Evade but will use a (Dodge Token) when available. If successfully avoid any damage, boost the Riposte damage.

<> Twin Fang Kamas - A downward slash attack. Consume a stack of (Stealth) to boost its damage.

<> Dark Dagger Rupture - A dash toward a target with a pierce attack. Consume a stack of (Stealth) to gain (Haste) and inflict minor (Bind).

<> Scale Claw - A powerful upward slash. Consume a stack of (Stealth) to boost damage and inflict (Bind). Short cooldown.

<> Pulling Rose Thorn - Toward a dagger at target before pulling them closer and dealing a deadly twin slash, inflicting major (Bind). Activate (Cloak) and gain a (Dodge Token) and a stack of (Stealth). Can only be used when not in (Cloak) and has a very long Cooldown.


Codex:

<> Dodge Token - Automatically dodge the next attack successfully.

<> Cloak - Invisibility Buff. Becomes unable to be targetable nor seen.

<> Stealth - Invisibility Buff. Boost all combat Stats when (Cloak) is active.

<> Haste - Physical Buff. Boost (AGL) and (DEX).

<> Bind - Physical Debuff. Reduce (AGL), (DEX), and Increase Cooldown.


Faction: Reaper Rebellion // Obsi-Rose Tech Company [] Element Type: Physical [] Enemy Type: Ground

[//////////]


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