Glass Soul Asset // [Set 3]
<> 8 Enemies [5 Eclor] [3 Vitrum]
<> 3 Reaper
<> 1 Faction Soul Charm [1 Reaper]
<> 8 Materials
◇ Reaper Soul Charm - Adept ◇
Reaper Rebellion - Adept [] A craftable soul charm made with plenty of weak and strong souls. Provide a better stat boost than Apprentice.
Passive:
[Rarity: Noon // Soul Size: Moderate]
<> Slightly increase all stats.
Crafting Material Required: [Very High] Twilight Soul Fragment // [High] Dawn Soul Fragment // [Moderate] Noon Soul Fragment
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◇ Eclor - Cultist ◇ 5/7/2023 [2:20 PM] ◇
Eclor - Cultist [] A member of the Eclor Eclipse and this one of perhaps a whole society of them. Under their hood is a mystery.
(Stat Attributes) [] Difficulty: Low-Twilight
HP: D // DEF: D // RES: D // AGL: C-
ATK: D // DEX: C- // STR: D-
MP: E // M.ATK: F // INT: E
Passive:
<> Consuming Blood - Slightly restore (HP) on hit.
Abilities:
<> Blood Swipe - Low damage attack with moderate attack speed. Inflict minor (Bleed) on hit.
Codex:
<> Bleed - Physical Ailment. Lose (HP) over time.
Faction: Eclor Eclipse [] Element Type: Physical [] Enemy Type: Ground
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Reaper Rebellion (Core Strategist Reaper) - Olivy Izureoko ◇ 5/9/2023 [9:35 AM] ◇
Reaper Rebellion (Core Strategist Reaper) - Olivy Izureoko [] A boy, Oblivion, without a goal, a lost person that went along with the reaper rebellion, providing the intellectual strategist, via [YOU]. He does require protection or else the world shall repeat.
(Stat Attributes) [] Reaper Type: Protagonist
HP: A+ // DEF: F // RES: F // AGL: A+
ATK: F // DEX: F // STR: F
MP: A+ // M.ATK: F // INT: A+
Passive:
[Reaper - Available Soul Capacity: Extremely High]
<> You are the Guide - Obedient and will listen to [YOU]. Any mission will fail if he dies. Will occasionally be optimistic when idled.
<> The Chosen One - Any buff applied to him are doubled. Restore (HP) after each battle encounter.
Abilities:
<> Oblivious Instinct - Obtain a (Dodge Token). Maximum: 3.
<> Soul-Warmth Command - Restore an ally's (HP) and (MP).
<> Optimistic Command - Boost an ally's (STR) and (INT).
<> Trustful Command - Boost an ally's (ATK) and (M.ATK).
<> Emergency Command - Boost an ally's (AGL) and (DEX).
<> Protective Command - Boost an ally's (DEF) and (RES).
Codex:
<> Dodge Token - Automatically dodge the next attack successfully.
Faction: Reaper Rebellion [] Element Type: Magical [] Enemy Type: Ground
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Reaper Rebellion (Coral Lionfish Reaper) - Liodine Minokeno ◇ 5/11/2023 [10:30 AM] ◇
Reaper Rebellion (Coral Lionfish Reaper) - Liodine Minokeno [] A woman with a poisonous lance, using the power of poison and pierce to weaken her foes and causing them to be pale. She is very adaptable in water and able to fight and traverse through any water area although such as the weakness of a fish, electricity is quite hurtful for her. She isn't an eel. She's a lionfish.
(Stat Attributes) [] Reaper Type: Skirmisher
HP: A- // DEF: B- // RES: C- // AGL: B+
ATK: A- // DEX: B- // STR: A-
MP: B+ // M.ATK: C- // INT: B+
Passive:
[Reaper - Available Soul Capacity: Moderate]
<> Coral Lionfish Humanoid - Can traverse freely through thin water like river, streams, and water up to the knee. Able to swim in deep water.
<> Poison Water Lancer - When (Wet), boost (ATK) and all attack inflicts minor (Poison). Immune to (Poison) and has increased (DEX) when on top of water.
Abilities:
<> Aquatic Refresh - Inflict (Wet) on herself for a long duration. Very low (HP) regeneration and slightly boost (AGL) for a short duration.
<> Urchin Slash - Deal moderate damage with slow attack speed. Inflict (Bleed) on hit.
<> Lionfish Speed Stabbing - Deal low damage with fast attack speed. Inflict minor (Poison) on hit.
<> Lionfish Counter - Roll an (AGL) check against a melee attack. After a successful dodge, perform a "Lionfish Speed Stabbing".
<> Toxic Splash - Deal high damage with very slow attack speed. Inflict (Paralysis) on hit.
<> Invasive Spiral - Dash toward an opponent from a distance. Further distance on water. Attack with a high damage pierce, inflicting (Wet) and high (Poison).
Codex:
<> Wet - Elemental Debuff. Reduce fire damage and ailment. Receive more electric damage and ailment.
<> Poison - Physical Ailment. Lose (HP) over time. When performing an Action, lose (HP).
<> Bleed - Physical Ailment. Lose (HP) over time.
<> Paralysis - Physical Debuff. Reduce (STR) and (INT).
Faction: Reaper Rebellion [] Element Type: Physical (Poison) [] Enemy Type: Ground/Aquatic
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◇ Vitrum - Spider ◇ // Dawn Grade Deposit ◇ 5/12/2023 [9:25 PM] ◇
Vitrum - Spider [] Sight of the land and underground, crawling on all six. They're hungry for energy ore and are a nuisance every, coming in dangerous groups. They're a more improved version than the spiderling, although they still remain simple.
(Stat Attributes) [] Difficulty: Low-Dawn
HP: D+ // DEF: C+ // RES: D+ // AGL: C+
ATK: D+ // DEX: C // STR: C+
MP: C- // M.ATK: E- // INT: D+
Passive:
<> Ore Harvester - Deals double damage against "Ore Deposit".
Abilities:
<> Metal Strike - Very low damage attack with moderate attack speed.
Faction: Vitrumio [] Element Type: Physical [] Enemy Type: Ground
Ore Deposit: [Energy Ore] Dawn Grade, strong structure, high quantities found in the underground. Filtered and rich with energy. It may attract stronger foes.
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◇ Material - Energy Ore ◇
Material - Energy Ore [] A purified energy ore found in deposit not ruined by exposure to non-magic energy air. Since it is found deeper into the underground, it contains much more energy and no longer need to be filtered.
Rarity: Dawn
Obtained Primarily From: Anywhere // Abundance of them are found Underground.
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Reaper Rebellion (Soul Devourer Reaper) - Excelsus Keribiir ◇ 5/14/2023 [2:30 PM] ◇
Reaper Rebellion (Soul Devourer Reaper) - Excelsus Keribiir [] A man with a huge double edge blade, known as the "Excel Blade" which is his primary weapon which he carries around. However, it can only use by him, fueled by the power obtained of souls. With every soul he consumes, he is surged with temporary power, allowing him to wiped hoards and build up momentum.
(Stat Attributes) [] Reaper Type: Executioner
HP: S- // DEF: B- // RES: B- // AGL: B-
ATK: B+ // DEX: C+ // STR: A+
MP: A // M.ATK: B- // INT: A-
Passive:
[Reaper - Available Soul Capacity: Low]
<> Cyan Soul Snake - On Successful Block, Inflict minor (Exhaustion) and boost (ATK) for the next attack.
<> Pink Soul Python - Physical attacks deals an additional 15% damage as Magical. On killing an enemy, massively boost (ATK), (M.ATK), and slightly boost (DEX) for a short duration. Can stack infinitely but greater the stack, lesser the duration. During this duration, on kill, restore (HP). This must be activated in order to use "Cosmic Excel Fangs".
Abilities:
<> Hungry Snake's Prayer - Restore (MP) and increase (M.ATK) for a moderate duration. Gain (Devour) buff for a short duration.
<> Soul Bolt - A range projectile that deals low magical damage but inflicts (Exhaustion) on hit. Consume slight (MP) on use.
<> Snake Soul Slash - A moderate physical damage slash attack that restore very low (MP) on hit.
<> Hybrid Single Fang - A high damage pierce attack that deals both physical and magical damage.
<> Python Soul Strike - A moderate physical damage blunt attack and inflict (Suffocation) on hit. Consume slight (HP) on use.
<> Cosmic Excel Fangs - An extremely powerful double blunt attack, consuming massive amount of (MP). On hit, inflict (Exhaustion) and (Suffocation). If this attack kills an enemy, restore (HP) and gain (Devour) buff for a moderate duration.
Codex:
<> Devour - Restoration Buff. Restore (HP)% on Kill.
<> Exhaustion - Physical Debuff. Reduce (STR), (INT), (AGL), and (DEX).
<> Suffocation - Physical Ailment. Lost (HP) over time and reduce (AGL).
Faction: Reaper Rebellion [] Element Type: Hybrid [] Enemy Type: Ground
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◇ Vitrum - Energy Spider ◇ // Noon Grade Deposit ◇ 5/15/2023 [9:15 AM] ◇
Vitrum - Energy Spider [] Crawling eyes of the deep underground and busy overworld. They're enhanced with quite a supply of energy, becoming more dangerous and senses the more potent source of energy. They'll be on their way in clusters.
(Stat Attributes) [] Difficulty: Low-Noon
HP: C+ // DEF: B- // RES: C+ // AGL: B
ATK: C+ // DEX: B // STR: B+
MP: B // M.ATK: D+ // INT: C+
Passive:
<> Ore Harvester - Deals double damage against "Ore Deposit".
<> Energy Splash - On Death, deal low damage to the opponent that kills it with a melee attack.
Abilities:
<> Metal Strike - Very low damage attack with moderate attack speed.
Faction: Vitrumio [] Element Type: Physical [] Enemy Type: Ground
Ore Deposit: [Potent Energy Ore] Noon Grade, crystalline structure, high quantities found in the deep underground. Surge with rich and plentiful energy, it's the ideal resource for Vitrumio.
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◇ Material - Potent Energy Ore ◇
Material - Potent Energy Ore [] A crystalline ore, filled with potent energy that could only be found in the depth of the underground. They are the resource that Vitrumio highly go for, prioritizing abundance of them in the depths. The main material for equipment and military mechs and weapons.
Rarity: Noon
Obtained Primarily From: Anywhere // Abundance of them are found Deep Underground.
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◇ Vitrum - Crystal Spider ◇ // Dusk Grade Deposit ◇ 5/16/2023 [9:10 AM] ◇
Vitrum - Crystal Spider [] Purely invested in the source of energy, they continue to consume energy ore till they're become armored, durable condensed crystal. Their soul still remains strong under the pressure of it all, usually only half that undergo this transformation survives. Extremely dangerous in clusters and can appear in the middle from the ceiling.
(Stat Attributes) [] Difficulty: Low-Dusk
HP: B+ // DEF: A // RES: B+ // AGL: A-
ATK: A- // DEX: A- // STR: A
MP: A+ // M.ATK: C // INT: B+
Passive:
<> Ore Harvester - Deals double damage against "Ore Deposit".
<> Energy Burst - On Death, deal low damage in a small radius.
Abilities:
<> Crystal Strike - Low damage attack with moderate attack speed.
<> Crystal Lunge - A dash toward a target with a moderate damage pierce attack.
Faction: Vitrumio [] Element Type: Physical [] Enemy Type: Ground
Ore Deposit: [Overcharge Energy Ore] Dusk Grade, crystalline structure, low quantities found in the very deep underground. Overcharged with intense and condensed energy, very important resources to anyone, perhaps attracting greed from not just faction but even creatures as well.
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◇ Material - Overcharge Energy Ore ◇
Material - Overcharge Energy Ore [] An energy ore naturally charged with intense source of power, found extremely deep underground under lesser quantity. As rare as they come, they're one of the best energy sources due to the sheer amount of it condensed inside.
Rarity: Dusk
Obtained Primarily From: Anywhere // Rare resourced found very Deep Underground.
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◇ Material - Dusk Soul Fragment ◇
Material - Dusk Soul Fragment [] Soul of the falling sun, the night coming close. Not quite there but the hint of brightness still within it. Extracted from extremely powerful entities, these souls are quite troublesome to obtain but very worthy of being used in powerful soul charms.
Rarity: Dusk
Obtained Primarily From: Anywhere
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◇ Eclor - Maggot ◇ // Twilight Grade Deposit ◇ 5/17/2023 [9:05 PM] ◇
Eclor - Maggot [] An infection summoned from the Eclor Eclipse, allowing to manifest to its basic form, the maggot that is blind and deaf, but could sense blood. They're quite scary and comes in many numbers, striking minor fear to your heart.
(Stat Attributes) [] Difficulty: Low-Twilight
HP: E- // DEF: D- // RES: E- // AGL: D-
ATK: D- // DEX: E- // STR: D-
MP: C+ // M.ATK: E- // INT: E+
Passive:
<> Blood Harvester - Deals double damage against "Blood Deposit".
Abilities:
<> Munch - Extremely low damage attack with slightly fast attack speed.
<> Blood Eye - Inflict (Hemophilia) at a short range. Consume moderate (MP) on use.
Codex:
<> Hemophilia - Physical Debuff. Take increased (Bleed) ailment and damage.
Faction: Eclor Eclipse [] Element Type: Physical [] Enemy Type: Ground
Blood Deposit: [Weakened Blood Shard] Twilight Grade, bad quality, high quantities found in places with a minimal blood loss. Taste terrible for vampire but it's something. It produces more Blood Shard if enemies die near it.
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◇ Material - Weakened Blood Shard◇
Material - Weakened Blood Shard [] A blood shard with weak magical energy, originated from spilled blood which allows a particular garden to absorb. Although with less amount of blood, this is what is made.
Rarity: Twilight
Obtained Primarily From: Eclor Eclipse Faction Zone // Abundance of them are found anywhere.
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◇ Eclor - Crawler ◇ // Dawn Grade Deposit ◇ 5/18/2023 [12:15 PM] ◇
Eclor - Crawler [] An infection evolved from the Eclor Maggot, a stronger adult that travels in group, sensing blood while being able to see in the dark with its glowing red eyes. They're still squishy though.
(Stat Attributes) [] Difficulty: Low-Dawn
HP: D- // DEF: D+ // RES: D- // AGL: C-
ATK: C- // DEX: D- // STR: C
MP: B // M.ATK: D- // INT: D+
Passive:
<> Blood Harvester - Deals double damage against "Blood Deposit".
Abilities:
<> Blood Harvest - Very low damage attack with slightly fast attack speed. Inflict low (Bleed) on hit.
<> Blood Eye - Inflict (Hemophilia) at a short range. Consume moderate (MP) on use.
Codex:
<> Bleed - Physical Ailment. Lose (HP) over time.
<> Hemophilia - Physical Debuff. Take increased (Bleed) ailment and damage.
Faction: Eclor Eclipse [] Element Type: Physical [] Enemy Type: Ground
Blood Deposit: [Blood Shard] Dawn Grade, normal quality, high quantities found in places with plenty of blood loss. Taste neutral for vampire and mosquito. It produces more Blood Shard if enemies die near it.
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◇ Material - Blood Shard◇
Material - Blood Shard [] A blood shard with magical energy, containing energy from a little bit of a person's soul that is infused in their blood. Standard blood fuel.
Rarity: Dawn
Obtained Primarily From: Eclor Eclipse Faction Zone // Abundance of them are found in battlefields.
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◇ Eclor - Bone Crawler ◇ // Noon Grade Deposit ◇ 5/19/2023 [9:05 AM] ◇
Eclor - Bone Crawler [] A stronger crawler that has a bone shell that reduced more damage while it craves for even more blood. It perhaps would get hungry quite fast, urging for more blood to consume to evolve itself even further. Highly dangerous in groups.
(Stat Attributes) [] Difficulty: Low-Noon
HP: C- // DEF: C+ // RES: C- // AGL: B-
ATK: B- // DEX: C- // STR: B-
MP: A- // M.ATK: D+ // INT: C-
Passive:
<> Blood Harvester - Deals double damage against "Blood Deposit".
<> Thirst for Blood - Deal increased damage against target with (Bleed).
Abilities:
<> Blood Harvest - Very low damage attack with slightly fast attack speed. Inflict low (Bleed) on hit.
<> Blood Eye - Inflict (Hemophilia) at a short range. Consume moderate (MP) on use.
Codex:
<> Bleed - Physical Ailment. Lose (HP) over time.
<> Hemophilia - Physical Debuff. Take increased (Bleed) ailment and damage.
Faction: Eclor Eclipse [] Element Type: Physical [] Enemy Type: Ground
Blood Deposit: [Marrow Blood Shard] Noon Grade, high quality, moderate quantities found in places with bountiful blood loss. Taste exquisite for vampire and mosquito. It has a blood bone geode filled with blood shards. It produces more Blood Shard if enemies die near it.
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◇ Material - Marrow Blood Shard◇
Material - Marrow Blood Shard [] A blood shard with intense magical energy, containing rich souls that surge in the blood. Crystalized blood that condensed itself into bones.
Rarity: Noon
Obtained Primarily From: Eclor Eclipse Faction Zone // Abundance of them are found in caverns.
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◇ Eclor - Adapted Crawler ◇ // Dusk Grade Deposit ◇ 5/19/2023 [12:15 PM] ◇
Eclor - Adapted Crawler [] The final neutral evolution of the Eclor Crawler, manifesting into a bigger blood bug with strong arms and fierce aura. They're quite big and still travel in groups, causing bloodbaths wherever they go. They capable of causing heavy bleeding.
(Stat Attributes) [] Difficulty: Low-Dusk
HP: B- // DEF: A- // RES: C+ // AGL: B+
ATK: A- // DEX: B- // STR: A-
MP: A+ // M.ATK: C- // INT: B-
Passive:
<> Blood Harvester - Deals double damage against "Blood Deposit".
<> Thirst for Blood - Deal increased damage against target with (Bleed).
Abilities:
<> Adapted Blood Harvest - Low damage attack with slightly fast attack speed. Inflict (Bleed) on hit.
<> Adapted Blood Eye - Inflict major (Hemophilia) at a short range. Consume moderate (MP) on use.
Codex:
<> Bleed - Physical Ailment. Lose (HP) over time.
<> Hemophilia - Physical Debuff. Take increased (Bleed) ailment and damage.
Faction: Eclor Eclipse [] Element Type: Physical [] Enemy Type: Ground
Blood Deposit: [Demonic Blood Shard] Dusk Grade, very high quality, low quantities found in places with bath of blood loss. Even normal human would find these delicious. The bone geode clustered with blood shards, and it pulsate with pure bloodthirst energy. It produces more Blood Shard if enemies die near it.
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◇ Material - Demonic Blood Shard◇
Material - Demonic Blood Shard [] A blood shard with extreme magical energy, containing bloodthirsty souls that surge in the blood. Crystalized blood in demon bones, it surges with pure blood energy and very durable as well.
Rarity: Dusk
Obtained Primarily From: Eclor Eclipse Faction Zone // Abundance of them are found in Sacrificial Site.
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