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Tyhond
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Tyhond @Tyhond

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Glass Soul Asset [Set 1]

Posted by Tyhond - April 27th, 2023


Glass Soul Asset // [Set 1]

<> 13 Enemies [12 Vitrum] [1 E.E.E]

<> 2 Unknownity [2 Vitrum]

<> 1 Boss [1 Vitrum]


<> 1 Reaper

<> 4 Faction Soul Charm [4 Vitrumio]


◇ Vitrum - Guard ◇ 4/27/2023 [5:50 PM] ◇iu_958470_7255263.webp

Vitrum - Guard [] Weak enemy that appears alongside other infantry. Nothing special.


(Stat Attributes) [] Difficulty: Low-Twilight

HP: D // DEF: D // RES: E // AGL: D+

ATK: D+ // DEX: D+ // STR: D

MP: E- // M.ATK: F // INT: E-


Passive:

<> Access Revival - Corpse last for a short duration. Allies can revive it during that time.


Abilities:

<> Basic Slash - Low damage sword attack with moderate attack speed.


Faction: Vitrumio [] Element Type: Physical [] Enemy Type: Ground

[//////////]


◇ Vitrum - Soldier ◇ 4/28/2023 [9:00 AM] ◇iu_958498_7255263.webp

Vitrum - Soldier [] An enemy that appears alongside other infantry with its duty of battle. It shall quickly enter into the battle with a sword and shield.


(Stat Attributes) [] Difficulty: Mid-Twilight

HP: D+ // DEF: C+ // RES: E+ // AGL: D

ATK: D // DEX: D // STR: D+

MP: E- // M.ATK: F // INT: E-


Passive:

<> Soldier Morale - When entering into battle, gain a movement speed boost for a moderate duration.


Abilities:

<> Basic Slash - Low damage sword attack with moderate attack speed.

<> Shield Bash - A blunt attack that cause (Stun) for a short duration.


Codex:

<> Stun - Physical Debuff. Immobilization.


Faction: Vitrumio [] Element Type: Physical [] Enemy Type: Ground

[//////////]


◇ Vitrum (Unknownity) - The Broken ◇ 4/28/2023 [12:00 AM] ◇iu_958598_7255263.webp

Vitrum (Unknownity) - The Broken [] A creature originated from a Vitrum Soldier where the pseudo soul that creates the function and ability of them becomes corrupted. Soul that is corrupted and manifest into a semi-uncontrollable creature are known as Unknownity. They say the corruption came from another dimension, the Void. Perhaps the area of the "Underworld Abyss".


(Stat Attributes) [] Difficulty: Low-Dawn

HP: C+ // DEF: E+ // RES: C- // AGL: C

ATK: C+ // DEX: B- // STR: C

MP: D // M.ATK: E+ // INT: E+


Passive:

<> Decaying Soul - Loses very small (HP) over time. Can't go below low (HP) threshold.


Abilities:

<> Exaggerated Claw - A strong claw slash, dealing moderate damage and causing (Bleed). Deal less damage against high (DEF).

<> Exaggerated Spear - A strong pierce attack, dealing high damage and effective against high (DEF).

<> Exaggerated Surge - A strong blunt smash, dealing low damage but restore small (HP).


Codex:

<> Bleed - Physical Ailment. Lose (HP) over time.


Faction: Vitrumio [] Element Type: Physical [] Enemy Type: Unknownity/Ground

[//////////]


◇ Vitrum - Acolyte ◇ 4/28/2023 [3:00 PM] ◇iu_958704_7255263.webp

Vitrum - Acolyte [] Those who serve the religion under the Vitrumio's monarchy. With the power of their own soul, they control the energy.


(Stat Attributes) [] Difficulty: High-Twilight

HP: C- // DEF: D+ // RES: D+ // AGL: C+

ATK: C // DEX: C- // STR: D+

MP: C- // M.ATK: D+ // INT: D+


Passive:

<> Acolyte's Soul - Very slow (MP) Regeneration. (MP) takes 10% of any (HP) damage.


Abilities:

<> Basic Slash - Low damage sword attack with moderate attack speed.

<> Focus Dash - Will dash toward the closest enemy with boosted (AGL) and (ATK), performing a fast attack. Can only be used once.

<> Energy Seed - An energy spike that comes from the orb. It deals high physical damage at the cost of moderate (MP).


Faction: Vitrumio [] Element Type: Physical [] Enemy Type: Ground

[//////////]


◇ Vitrum - Archer ◇ 4/28/2023 [7:00 PM] ◇iu_958833_7255263.webp

Vitrum - Archer [] A range unit that controls the bow and able to use slight magic to boost its accuracy. They're quite troublesome when protected behind melee allies. Even without range attack, it can fight close combat.


(Stat Attributes) [] Difficulty: High-Twilight

HP: C+ // DEF: D // RES: D // AGL: C

ATK: B // DEX: C // STR: D-

MP: E+ // M.ATK: F // INT: D-


Passive:

<> Sight Of Accuracy - Moderately boost (ATK). Passively uses small (MP). Without (MP), this passive is inactive.


Abilities:

<> Arrow Slash - Very low damage attack with fast attack speed. Only if range attack is unavailable.

<> Arrow Puncture - An arrow right at its opponent, dealing high damage at far range.


Faction: Vitrumio [] Element Type: Physical [] Enemy Type: Ground/Range

[//////////]


◇ Vitrum - Infiltrator ◇ 4/29/2023 [3:40 PM] ◇iu_959470_7255263.webp

Vitrum - Infiltrator [] A sneaky enemy that was trained to invade the backline via flight. The flight technology dependent on the core alongside mainly two energy wings to support the user. They aren't normal troops with flight but a more skilled infantry.


(Stat Attributes) [] Difficulty: Low-Dawn

HP: C+ // DEF: D+ // RES: D // AGL: B-

ATK: C+ // DEX: C+ // STR: C-

MP: D- // M.ATK: F // INT: D-


Passive:

<> Infiltration - Cannot attack during flight. Will hastily flies toward the outer backline. Afterward, deactivate flight and enter the ground.

<> Flight Order - If commanded, will reactivate flight and fly over an area.


Abilities:

<> Basic Slash - Low damage sword attack with moderate attack speed.


Faction: Vitrumio [] Element Type: Physical [] Enemy Type: Flying/Ground

[//////////]


◇ Vitrum - Splitter ◇ 4/29/2023 [9:40 PM] ◇iu_959710_7255263.webp

Vitrum - Splitter [] A heavy unit with a large single-side axe and sturdy armor that slows with its movement. With its high health pool and strong attack, it allows to be a temporary sponge with an energy axe.


(Stat Attributes) [] Difficulty: Mid-Dawn

HP: B+ // DEF: C+ // RES: D+ // AGL: D-

ATK: B // DEX: D // STR: B+

MP: D // M.ATK: F // INT: D


Passive:

<> Critical Head Split - Its first attack has a massive boosted (ATK).


Abilities:

<> Heavy Slash - High damage attack with slow attack speed.


Faction: Vitrumio [] Element Type: Physical [] Enemy Type: Ground

[//////////]


◇ Vitrum - Spiderling ◇ // Twilight Grade Deposit ◇ 4/30/2023 [2:00 PM] ◇iu_960103_7255263.webp

Vitrum - Spiderling [] Camera of the city, miners of the underground. Their view the world around them as well harvesting precious ore from the underground, mainly rich energy crystal and useful metal materials. They're very fragile but comes in clusters.


(Stat Attributes) [] Difficulty: Low-Twilight

HP: E+ // DEF: D+ // RES: E+ // AGL: C

ATK: E+ // DEX: D // STR: D+

MP: D // M.ATK: F // INT: D


Passive:

<> Ore Harvester - Deals double damage against "Ore Deposit".


Abilities:

<> Metal Strike - Very low damage attack with moderate attack speed.


Faction: Vitrumio [] Element Type: Physical [] Enemy Type: Ground


Ore Deposit: [Unfiltered Energy Ore] Twilight Grade, weak structure, high quantities found in the underground. They could be filtered into pure Energy Crystal.

[//////////]


◇ Vitrum - Elite Soldier ◇ 4/30/2023 [9:10 PM] ◇iu_960472_7255263.webp

Vitrum - Elite Soldier [] An elite enemy that appears alongside other infantry with its duty of battle. Less common but quite a skilled soldier with a loyal soul. With its sword and shield, it shall fight alongside its other allies.


(Stat Attributes) [] Difficulty: Low-Noon

HP: B- // DEF: B // RES: D+ // AGL: C-

ATK: C- // DEX: C- // STR: B-

MP: D+ // M.ATK: F // INT: D


Passive:

<> Elite Soldier Morale - When entering into battle, gain a low boost in (AGL) and (DEX) for a moderate duration.


Abilities:

<> Elite Slash - Moderate damage blade attack with moderate attack speed.

<> Armored Shield Bash - A blunt attack that cause (Stun) for a slight moderate duration.


Codex:

<> Stun - Physical Debuff. Immobilization.


Faction: Vitrumio [] Element Type: Physical [] Enemy Type: Ground

[//////////]


◇ Vitrum - Mage ◇ 5/1/2023 [10:25 AM] ◇iu_960830_7255263.webp

Vitrum - Mage [] A unit that attacks with energy projectile, dealing damage in a form of Magical Damage. Magical damage (M.ATK) are unaffected by physical armor (DEF) but is reduced from magical armor (RES).


(Stat Attributes) [] Difficulty: Low-Dawn

HP: C // DEF: D- // RES: B- // AGL: C+

ATK: C // DEX: C- // STR: E+

MP: B- // M.ATK: C+ // INT: B-


Passive:

<> Mage Core - Slow (MP) Regeneration.


Abilities:

<> Melee Wand - Low magical damage attack with a magical weapon with moderate attack speed.

<> Magic Missile - A magical attack with slightly low attack speed. It cost low (MP).

<> Mage Overcharge - A buff that moderately increase (M.ATK) but cost substantial amount of (MP).


Faction: Vitrumio [] Element Type: Magical [] Enemy Type: Ground

[//////////]


◇ Vitrum - Observer ◇ 5/1/2023 [3:50 PM] ◇iu_961022_7255263.webp

Vitrum - Observer [] A person in cloak without arms, using its mind power and magic to control a flying dagger. Will often slowly make its way to the front line, mainly summoning a Vitrum Bat as a support for his team.


(Stat Attributes) [] Difficulty: High-Dawn

HP: C- // DEF: C- // RES: C- // AGL: C-

ATK: C- // DEX: B // STR: D+

MP: C- // M.ATK: E // INT: D+


Passive:

<> Flying Dagger - Has Increased Range and resistance against any (STR) debuff.


Abilities:

<> Basic Slash - Low damage sword attack with moderate attack speed.

<> Observant's Bat - Summons a Vitrum Bat. Has a very long cooldown.


Faction: Vitrumio [] Element Type: Physical [] Enemy Type: Ground

----------

Vitrum - Bat [] A fragile flying drone that either bypass enemies or help deal damage, despite the damage being minuscule. Deadly in numbers, especially being able to avoid most ground melee attacks.


(Stat Attributes) [] Difficulty: Low-Twilight

HP: E+ // DEF: E+ // RES: E+ // AGL: B

ATK: E // DEX: C // STR: E+

MP: C // M.ATK: F // INT: E+


Passive:

<> Distracting - On Hit, apply a stack of (Distract). If (Distract) becomes 10, consume all to apply (Slow) for a short duration.


Abilities:

<> Drone Peck - Extremely Low damage attack with a slightly fast attack speed.


Codex:

<> Slow - Physical Debuff. Reduced (AGL) and (DEX).


Faction: Vitrumio [] Element Type: Physical [] Enemy Type: Flying

[//////////]


◇ Vitrum 「11th Royal Division 」- Wendigo Servant ◇ 5/2/2023 [10:50 AM] ◇iu_961658_7255263.webp

Vitrum - Wendigo Servant [] 11th Royal Division, the Wendigo Team. They all follow under the Wendigo Leader, Windi Anenstia. They wield halberd and with the power of the monstrous legend, the Wendigo, their attack will spike in deadliness.


(Stat Attributes) [] Difficulty: Low-Noon

HP: B+ // DEF: C+ // RES: C- // AGL: C

ATK: B // DEX: C+ // STR: B

MP: C+ // M.ATK: D // INT: C


Passive:

<> Eye of the Wendigo - Slowly gain (Critical)% over time. When below 50%, increase (Critical)% gained but reduce (DEX) and (AGL). Critical deal 50% bonus damage.


Abilities:

<> Spear-Tip Slash - Moderate damage spear attack with slightly slow attack speed. Gain low (Critical)%.


Codex:

<> Critical - Once the critical threshold hits 100%, deal bonus damage by a percentage.


Faction: Vitrumio [] Element Type: Physical [] Enemy Type: Ground

[//////////]


◇ Vitrum 「11th Royal Division 」- Windi Anenstia ◇ 5/2/2023 [9:05 AM] ◇iu_962006_7255263.webp

Vitrum - Windi Anenstia [] 11th Royal Division, the Wendigo Leader. A girl with a halberd and is a humanoid with pure Wendigo traits and blood alongside a slime soul core. With her Wendigo power as her primary, she leads her army of servants that worship the Vitrumio Monarch and the Wendigo. She's uses constant critical damage and fear. Dangerous at lower health.


(Stat Attributes) [] Difficulty: High-Dusk

HP: S+ // DEF: B+ // RES: C+ // AGL: B-

ATK: A+ // DEX: B+ // STR: A-

MP: A- // M.ATK: C // INT: A-


Passive:

<> True Eye of the Wendigo - Slowly gain (Critical)% over time. When below 60%, increase (Critical)% gained. When below 30%, greatly increase (Critical)% gained and inflict (Fear) on hit. Critical deal 75% bonus damage.

<> Slime Soul - Very slow (HP) regeneration.

<> Deep Forest Origin - Reduce physical damage but more vulnerable to magical damage and extremely weak with (Burn) ailment.


Abilities:

<> Spear-Tip Slash - Moderate damage spear attack with slightly slow attack speed. Gain low (Critical)%.

<> Halberd Rupture - High damage stab that effective against (DEF).

<> Wendigo Cry - Low damage upward blunt skill that greatly boost (Critical)%. If hit with (Critical), inflict (Fear).


Codex:

<> Critical - Once the critical threshold hits 100%, deal bonus damage by a percentage.

<> Fear - Mental Debuff. Reduced (AGL), (DEX), (STR), and (INT).

<> Burn - Elemental Ailment. Lose (HP) over time.


Faction: Vitrumio [] Element Type: Physical [] Enemy Type: Ground

[//////////]


◇ Vitrum (Unknownity) - Slime Wendigo ◇ 5/3/2023 [11:40 AM] ◇iu_962368_7255263.webp

Vitrum (Unknownity) - Slime Wendigo [] A manifestation of WIndi Anenstia's inner emotion and past memories, combining with the sudden urge to fulfill her desire. Her determination grows as this creature listen to the true thoughts of its only "friend. Or rather, her only true and purest "friend". The desire to not disappoint. The Wendigo is your friend and your soul it shall "protect".


(Stat Attributes) [] Difficulty: High-Dusk

HP: S++ // DEF: C+ // RES: B+ // AGL: C

ATK: A- // DEX: C // STR: A+

MP: S- // M.ATK: A // INT: B+


Passive:

<> Memory Eye of the Wendigo - Slightly gain (Critical)% over time. When below 40%, massively increase (Critical)% gained. Critical deal 25% bonus damage.

<> Heightened Slime Soul - Slow (HP) regeneration. Immune to all immobilization debuff and (Slow).

<> Consume the Alone/Fear the Crowd - Greatly increases damage against enemy that is not standing near an ally. Inflict (Fear) to anyone standing near two or more allies.

<> Memory of Your Only Friend - Deal less damage and unable to inflict (Fear) against enemy that is standing next to only one ally.


Abilities:

<> Claw of the Forest - A damaging slash that inflicts (Bleed). On hit with (Critical), inflicts more (Bleed).

<> To Many Presence - A heavy pierce attack that deals increasing damage if the target has two or more ally next to them. On hit with (Critical), the attack negates any (DEF).

<> Lonely Embrace - A slow hug that crushes the opponent. Increased damage if the ally does not have an ally near them. On hit with (Critical), remove 50% the target's (HP).

<> Fear the Wendigo - A magical range attack that deals low damage but inflict major (Fear) against the target. On hit with (Critical), leech 20% of the target's (MP). Cost high amount of (MP).


Codex:

<> Critical - Once the critical threshold hits 100%, deal bonus damage by a percentage.

<> Fear - Mental Debuff. Reduced (AGL), (DEX), (STR), and (INT).

<> Bleed - Physical Ailment. Lose (HP) over time.

<> Slow - Physical Debuff. Reduced (AGL) and (DEX).


Faction: Vitrumio [] Element Type: Physical [] Enemy Type: Unknownity/Ground

[//////////]


◇ E.E.E - Armadillo ◇ 5/4/2023 [10:30 AM] ◇

[Dedicated Content // This Enemy is belong to: @ Sunky The Crackhead // Discord]iu_963074_7255263.webp

Armadillo - Elite Soldier [] Armadillo is a fast and sturdy foe, dropping the delight of high dmg weapons for his own fist and circular shields on his body that let him perform his most known attack, a fast roll that lets him either trip enemies or cut the gap faster. This is a secret enemy from a secret faction known as the E.E.E, Easter Egg Exterminator.


(Stat Attributes) [] Difficulty: Medium-Dawn

HP: C+ // DEF: S+ // RES: A- // AGL: A-

ATK: C+ // DEX: B- // STR: C-

MP: F // M.ATK: F // INT: D-


Passive:

<> In and out - When entering into battle, gain a high boost in (AGL) until at least two attacks have been executed.

<> Dazed Defenses - When inflicted with (Stun), massively reduce (DEF).


Abilities:

<> Armadillo Roll - A slash/pierce rolling that deals moderate damage. Will gain momentum at a distance.

<> Throw & Dash - A grab that will throw you forward, temporarily (Stun) the target. After the throw, a high damage roll will be performed.

<> Armored Shield Bash - A low damage shield bash that cause (Broken Arm) for a slight moderate duration.

<> Punch - Very Low damage punch... Your probably wearing armor by now so this might as well break his fingers. Take very low damage when attacking high (DEF).


Codex:

<> Stun - Physical Debuff. Immobilization.

<> Broken Arm - Physical Debuff. Disable weapon attacks. Excluding flying weapon.


Faction: E.E.E [] Element Type: Physical [] Type: Ground

[//////////]


Reaper Rebellion (Hybrid Flame Reaper) - Kon Drecorei ◇ 5/5/2023 [10:55 AM] ◇iu_963831_7255263.webp

Reaper Rebellion (Hybrid Flame Reaper) - Kon Drecorei [] Born under the parent care of a god, she set her own path to slay corruption and evil. She wields a katana and control three different flame types, utilizing all three in combat. Neutral purple flames. Crimson wolf flame for primary combat. Azure fox flame for support. Black dragon flame as a devastating addition.


(Stat Attributes) [] Reaper Type: Skirmisher

HP: A+ // DEF: C+ // RES: B // AGL: A

ATK: C+ // DEX: B+ // STR: B-

MP: S- // M.ATK: B // INT: A+


Passive:

[Reaper - Available Soul Capacity: Low]

<> Black Dragon Flame - Immune to (Elemental Blight) and (Burn). Moderate (MP) regeneration.

<> Crimson Wolf Flame - Apply twice as much (Burn). Deactivated when (Wet).

<> Azure Fox Flame - When healing using her own abilities, heal one other nearby ally by half the amount. Deactivated when (Wet).


Abilities:

<> Breathing Recovery - With your soul and azure fox fire, you recover low (HP) and moderate (MP). Next attack has increased (INT).

<> Katana Flame Parry - Calmly waits. Parry a melee attack and counter with a moderate fire slash and inflicts (Burn). It cost low (MP).

<> Crimson Flame Slash - A fire slash attack with moderate damage and inflicts high amount of (Burn).

<> Azure Flame Puncture - A fire pierce attack with low damage and inflicts (Burn). Recover low (HP) on hit.

<> Soaring Dragon Fire - A fire blunt attack with high damage and inflicts (Elemental Blight) for a short duration. Next attack has increased (STR). It cost high (MP).

<> Elemental Blaze - Dashing toward an enemy with a powerful flaming strike, inflicting high amount of (Burn). Gain (Fire Surge) for a moderate duration. It cost very high (MP).


Codex:

<> Elemental Blight - Prevents elemental damage and ailment.

<> Wet - Prevent fire damage and ailment.

<> Burn - Elemental Ailment. Lose (HP) over time.

<> Fire Surge - Boost fire damage and ailment.


Faction: Reaper Rebellion [] Element Type: Elemental (Fire) [] Enemy Type: Ground

[//////////]


◇ Vitrumio Soul Charm - Basic ◇

iu_963880_7255263.png

Vitrumio - Basic [] A simple soul charm infused with weak Vitrum enemies.


Passive:

[Rarity: Twilight // Soul Size: Very Low]

<> Slightly reduce slash and fire damage.


Obtainability: [Very Low] Vitrum Guard, Vitrum Soldier, Vitrum Spiderling // [Low] Vitrum Acolyte

[//////////]


◇ Vitrumio Soul Charm - Swift ◇

iu_963922_7255263.png

Vitrumio - Swift [] A simple soul charm infused with weak agile Vitrum enemies.


Passive:

[Rarity: Twilight // Soul Size: Very Low]

<> Slightly increase (AGL) and (DEX).


Obtainability: [Very Low] Vitrum Spiderling // [Low] Vitrum Archer

[//////////]


◇ Vitrumio Soul Charm - Twilight Core ◇

iu_963943_7255263.png

Vitrumio - Twilight Core [] A soul core filled with energy from fragile stars.


Passive:

[Rarity: Twilight // Soul Size: Very Low]

<> Slightly increase elemental damage but reduce physical damage.


Obtainability: An extremely low chance from any [Twilight Difficulty] Vitrum enemies.

[//////////]


◇ Vitrumio Soul Charm - The Broken ◇

iu_964006_7255263.png

Vitrumio - The Broken [] A soul charm from an Unknownity. It exposes the blood from a person's inside.


Passive:

[Rarity: Dawn // Soul Size: Low]

<> When using a physical attack, cause minor (Bleed) to enemy whose (DEF) above C+.


Codex:

<> Bleed - Physical Ailment. Lose (HP) over time.


Obtainability: [Low] Vitrum - The Broken

[//////////]


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