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Tyhond
Sugar sugar, sweet sweet, sugar sweet, cute sugar beet =3

2D Artist, OST Composter, & Animator // ADHD // Autism // Positive Energy for everyone! :D

Casual Commenter // Please don't take me seriously, I spread Positivity! (ɔ◔‿◔)ɔ♥

Tyhond @Tyhond

Age 18, He/Him (Femboy)

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Tyhond's News

Posted by Tyhond - November 28th, 2023


★ Sticker Emote Collection 2 


Total Sticker Emotes: 30

Sticker Emote in this Post: 10 // Current 10 Max Image per Post :D


Previous Collection (1): Sticker Emote Collection 1 - by Tyhond (newgrounds.com)

Next Collection (3): Sticker Emote Collection 3 - by Tyhond (newgrounds.com)


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12/1/2023 Thank you "Scout2100" for gifting me supporter! This is the first time I've had the Supporter Role, although I wish I could view your profile and message you in person. Thank you!


Littlegojo didn't want his OC "Max" so he wanted to give him to me. However, I told him we can share it and now Max is a Shared OC :)

https://blogimg.ngfiles.com/1125000/iu_1125452_7255263.png


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19

Posted by Tyhond - October 25th, 2023


Sticker Emote Collection 1


Total Sticker Emotes: 20

Sticker Emote in this Post: 20 // 20 Max Image for a News Post :)


Next Collection (2): Sticker Emote Collection 2 - by Tyhond (newgrounds.com)


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26

Posted by Tyhond - October 13th, 2023


Honey Maple Dice (Set 1)


Note: All these are made for fun. Also made for Roleplays and RPG. All Dice are those one similar to DnD.


<> Version 0.1 <>


Standard Player -

Health: 50 // Mental: 15

Stamina: 3 // Stamina Regen: 1 // Dice Slot: 1 // Dice Storage: 4

Emotion Capacity: 100


Total Skill Dices: 8

<> Common: 5 <> Uncommon: 1 <> Rare: 1 <> Epic: 0 <> Legendary: 0 <> Unique: 1 <>

Skill Dices this Set: 8

<> Common: 5 <> Uncommon: 1 <> Rare: 1 <> Epic: 0 <> Legendary: 0 <> Unique: 1 <>


Basic Offense [10/12/2023 // 12:15 AM]

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Rarity: Common // Twilight (1st Tier)

Usage: (Infinite) Dice Capacity // Stamina: (1)

Technique:

<> Roll a (d6) [Damage] Offensive Dice //


Basic Defense [10/12/2023 // 12:15 AM]

iu_1096541_7255263.png

Rarity: Common // Twilight (1st Tier)

Usage: (Infinite) Dice Capacity // Stamina: (1)

Technique:

<> Roll a (d6) [Block] Defensive Dice //


Bandage [10/12/2023 // 12:15 AM]

iu_1096542_7255263.png

Rarity: Common // Twilight (1st Tier)

Usage: (5) Dice Capacity // Stamina: (0)

Technique:

<> Roll a (d3) [Heal] Support Dice // On Use: Remove (2) [Bleed] //

Mechanic:

<> Bleed: Take [Damage] based on (#) of [Bleed] when rolling a Dice that consumes [Stamina] //


Glare [10/12/2023 // 12:15 AM]

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Rarity: Common // Twilight (1st Tier)

Usage: (10) Dice Capacity // Stamina: (0) // Mental: (3)

Technique:

<> Roll a (d3) [Weak] Debuff Dice // Apply next Turn // Last for (1) Turn //

Mechanic:

<> Weak: Reduce Final Roll of Dice by (#) of [Weak] //


Punch [10/13/2023 // 10:35 AM]

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Rarity: Common // Twilight (1st Tier)

Usage: (20) Dice Capacity // Stamina: (1)

Technique:

<> Roll a (d6) [Damage] Offensive Dice // On Hit: Deal (1) [Mental Damage] //


Enhance [10/13/2023 // 10:55 AM]

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Rarity: Rare // Twilight (1st Tier)

Usage: (5) Dice Capacity // Stamina: (0) // Mental: (5)

Technique:

<> Roll a (d6) [Boost] Support Dice // Apply next Turn // Last for (1) Turn //

Mechanic:

<> Boost: Increase Final Roll of Dice by (#) of [Boost] //


Blade Strike [10/13/2023 // 12:05 PM]

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Rarity: Uncommon // Twilight (1st Tier)

Usage: (15) Dice Capacity // Stamina: (2)

Technique:

<> Roll a (d12) [Damage] Offensive Dice //


Glaive [10/13/2023 // 1:55 PM]

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Rarity: Unique // Twilight (1st Tier)

Usage: (Single-Use) Dice Capacity // Stamina: (0)

Technique:

<> Roll a (d6) [Mental Heal] Support Dice // On Use: Gain (2) [Wind] // Last until End of Combat //

Mechanic:

<> Wind: Passively Evade any Offensive Dice equal to or lower than the (#) of [Wind] //


Tags:

2

Posted by Tyhond - September 12th, 2023


Tyhond is asking for something! :D


I wonder what he wants :3


[File Name: Tyhond Please SE] [Tyhond Pwease?]

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4

Posted by Tyhond - September 11th, 2023


Licorice came to say hello! :D


Pat the good Lizor-Shork~! (Happy 100 Fans on Newground!)


[File Name: Licorice Hello SE] [Licorice Waving Hoi!]

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2

Posted by Tyhond - September 7th, 2023


Have a sticker emote of Sukibie! :D


Maybe drink some Honey Mead with her ^-^


[File Name: Sukibie Honey SE] [Sukibie with Honey Mead]

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2

Posted by Tyhond - July 29th, 2023


I had just got "Asesprite" recently and decided to use it today after not doing pixel art fully since 2019, around 4 years ago. Back then I used "Piskel" and now I learning to use "Asesprite".


Pixel Learning Set 1

[////////////////////]

7/29/2023 [8:50 PM] // Total Time Spent: 3~ Hours.


Sprite_0001.gif - Energy Rune Ore / Energy Rune Bar


「Basic Information: Energy Rune Ore are filled with potent magical energy, having the capability to power both magic and technology. The ore itself can be used as fuel but also can be refined into Energy Rune Bars which helps with structuring into batteries or other parts requiring it. 」


「Lore: Technology was growing in the world of magic. However, without a stable source of fuel for magical inventions and weapons, everything made using both magic and industrial steel were expensive. Not only that, but most technology also often take the path with basic electricity as crystal imbued with intense magical energy are reserved for magical weapons for mages. However due to the discovery of Energy Rune Ore, there were a stable way of fusing both industrial invention with a magic fuel source. Although, sacrifice was made due to this discovery. 」


// Note: I had experience with pixel art before, so I got used to "Asesprite" for the first hour and made this in around 2 hours.


Actual Size:

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Bigger Size:

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8/4/2023 [4:15 PM] // Total Time Spent: 3~ Hours.


Sprite_0002.gif - Volcanic Energy Steel


「Basic Information: Steel surged with the strength and durable of the volcanic energy with in. However fragile without it. Metal and fiery energy intertwine, its material hidden inside the flaming depth of a tropical active mountain. 」


// Note: Red Square [Was not bad but I could do better.] // Yellow Square [I think I could do better but not sure.] // Green Square [Not sure what else I could improve upon.]


Actual Size:

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Bigger Size:

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8/9/2023 [4:05 PM] // Total Time Spent: 2~ Hours.


Sprite_0003.gif - Pixel Practice #3


// Note: I'm pretty good with a few certain Sprite although I still need more experience on making different things.


Actual Size:

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Bigger Size:

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4

Posted by Tyhond - June 29th, 2023


Teaching Noah Art #1 - I teach him Vector Art and the use of manipulation of shapes and how to use the website "Scratch". I also teach him colors too :)


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1

Posted by Tyhond - May 20th, 2023


Glass Soul Asset // [Set 4]

<> 6 Enemies [6 Vitrum]


<> 3 Reaper

<> 1 Dimension Reaper


Reaper Rebellion (Tactical Bunny Reaper) - Nenechibo Crettawa ◇ 5/20/2023 [5:50 PM] ◇

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Reaper Rebellion (Tactical Bunny Reaper) - Nenechibo Crettawa [] A kemonomimi bunny girl trained in technology, guns, and knife. She's mainly defensive and prefer to stay back while providing strong offensive skill in the back line. She isn't strong on her own but very protective and supportive along with others. She also quite fast for a bunny!


(Stat Attributes) [] Reaper Type: Ranger

HP: B+ // DEF: B+ // RES: B+ // AGL: A+

ATK: A // DEX: A- // STR: C+

MP: C+ // M.ATK: C+ // INT: A-


Passive:

[Reaper - Available Soul Capacity: Moderate]

<> Tactical Green - When near an Ally that attacks with range projectiles, increase Range Damage and has a large aura that cause (Detect) to anyone near it. If near an Ally with only melee attacks, increase Melee Damage and has a small aura that cause (Paralysis). When being alone, enable both (Paralysis) and (Detect) auras.

<> Technological Bunny - If a nearby ally has below a low HP Threshold, temporarily reduce (ATK) and (DEX) but give that ally (Endurance).


Abilities:

<> Sensory Bun-Bun Tail - Cast a very large (Detect) aura for a short duration.

<> Bunny Sub-Firing - Submachine Gun attack with very high attack rate but very low damage. The closer the enemy, the more damage dealt.

<> Slashing Ears - A basic speed slashing with low damage. Inflicts minor (Fragile) on hit.

<> Bunny Bite - A dash attack toward the target with a high damage pierce attack. Inflict (Fragile) on hit.

<> Hoppity Pushback - A powerful bunny kick toward the target and cause (Knockback).

<> Bunny and Rabbit - A burst firing with a range attack following up with a lunge at target and a double slash attack with a combat knife and a small specialty knife. A very high damage attack that cause high (Fragile).


Codex:

<> Paralysis - Physical Debuff. Reduce (STR) and (INT).

<> Detect - Invisibility Debuff. Unable to use (Cloak).

<> Cloak - Invisibility Buff. Becomes unable to be targetable nor seen.

<> Endurance - Physical Buff. Boost (DEF) and (RES).

<> Fragile - Physical Debuff. Take increased Physical and Magical Damage.

<> Knockback - Move backward from the direction received.


Faction: Reaper Rebellion [] Element Type: Physical [] Enemy Type: Ground

[//////////]


Reaper Rebellion [Red Dimension] - Nenechibo Crettawa ◇ 5/20/2023 [5:50 PM] ◇

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Reaper Rebellion [Red Dimension] - Nenechibo Crettawa [] A kemonomimi bunny girl self-trained in combat and survival. A woman that focuses on survival and assaulting others through knife and gun, using her mask to hide her timid self and become a deadly demon humanoid. She doesn't like working with others and prefer to things alone when she's serious about it.


(Stat Attributes) [] Reaper Type: Ranger

HP: B // DEF: B- // RES: C+ // AGL: S-

ATK: A+ // DEX: A+ // STR: B

MP: C- // M.ATK: C- // INT: B


Passive:

[Reaper - Available Soul Capacity: High]

<> Assault Red - Drastically reduce all Stats except (HP) and (MP) for each Allies in her moderate range distance. If alone, boost (ATK) and (AGL), as well as having a moderate range (Detect) aura around her. If there's no Ally in battle except for the Protagonist, boost all Stats and has damage reduction against physical attacks.

<> Survival Bunny - If she has a low (HP) threshold, occasionally gain a (Dodge Token). On successful Evade, restore (HP) but discard any current (Dodge Token). If it was discarded, boost (AGL) for a short duration and halve cooldown of the next token.


Abilities:

<> Sensory Bun-Bun Tail - Cast a very large (Detect) aura for a short duration.

<> Bunny Burst-Firing - Assault Gun attack with high attack rate but low damage. The farther the enemy, the more damage dealt.

<> Bandaged Ear - A basic speed slashing with low damage. Inflicts minor (Fragile) and (Bleed) on hit and restore very low (HP).

<> Bunny Fang - A dash attack toward the target with a high damage pierce attack. Inflict (Fragile) and (Bleed) on hit.

<> Gun Bash - A blunt strike using the gun stock, causing (Stun) on hit.

<> Assault Charge of Red - A charging attack with an extremely deadly single target range projectile. Inflicts (Physical Blight) and has a long cooldown.


Codex:

<> Dodge Token - Automatically dodge the next attack successfully.

<> Detect - Invisibility Debuff. Unable to use (Cloak).

<> Cloak - Invisibility Buff. Becomes unable to be targetable nor seen.

<> Fragile - Physical Debuff. Take increased Physical and Magical Damage.

<> Bleed - Physical Ailment. Lose (HP) over time.

<> Stun - Physical Debuff. Immobilization.

<> Physical Blight - Elemental Debuff. Reduce physical damage and ailment.


Faction: Reaper Rebellion [] Element Type: Physical [] Enemy Type: Ground

[//////////]


◇ Vitrum - Runner ◇ 5/21/2023 [12:35 AM] ◇

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Vitrum - Runner [] A fast enemy that travels into battle quickly, weak but holds a spear and wears an enhanced armor boot for boosted speed.


(Stat Attributes) [] Difficulty: Mid-Twilight

HP: D+ // DEF: D+ // RES: D- // AGL: B-

ATK: D- // DEX: C- // STR: D-

MP: E- // M.ATK: F // INT: E


Passive:

<> Momentum Runner - Once engaged into battle, massively increase (AGL) and slightly resist to physical debuff involving (AGL). After attacking for the first time, disable this effect.


Abilities:

<> Speed Swipe - Low damage physical attack with fast attack speed.


Faction: Vitrumio [] Element Type: Physical [] Enemy Type: Ground

[//////////]


◇ Vitrum - Raider ◇ 5/21/2023 [11:20 PM] ◇

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Vitrum - Raider [] A fast enemy that travels with speed and even deployed in the middle into battle. A fast-paced enemy with dual sword and evasion. They're quite a great starter of the combat, mainly to defeat the unprepared.


(Stat Attributes) [] Difficulty: Mid-Dawn

HP: C+ // DEF: C // RES: C- // AGL: A-

ATK: C- // DEX: B+ // STR: C

MP: D+ // M.ATK: E- // INT: D+


Passive:

<> Deployed Raider - Can be deployed in the middle of the battlefield.

<> Momentum Raider - Once engaged into battle, massively increase (AGL), slightly resist to physical debuff involving (AGL), and gain a (Dodge Token). After attacking for the first time, disable this effect and lose this (Dodge Token) if not used.


Abilities:

<> Speed Swipe - Low damage physical attack with fast attack speed.


Codex:

<> Dodge Token - Automatically dodge the next attack successfully.


Faction: Vitrumio [] Element Type: Physical [] Enemy Type: Ground

[//////////]


◇ Vitrum - Lancer ◇ 5/22/2023 [10:15 AM] ◇

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Vitrum - Raider [] A fast enemy that sprint through the area with its lance, piercing anyone in its way and a nuisance overall. They're also capable of using magic but not very often.


(Stat Attributes) [] Difficulty: Low-Noon

HP: B- // DEF: C+ // RES: C+ // AGL: A+

ATK: C+ // DEX: B- // STR: C+

MP: C+ // M.ATK: C- // INT: C-


Passive:

<> Sprinting Lance - Once engaged into battle, massively increase (AGL) and boost (ATK) the longer it sprints during this duration. After attacking once, lose this effect.


Abilities:

<> Fierce Piercing - Moderate damage physical pierce attack with fast attack speed.

<> Crystal Lancing - Penetrate the ground with the lance, erupting crystal from the ground at the target from a moderate range, dealing high blunt damage. Consume high (MP) on use, enough to use one time. Depends on third-party (MP) restoration to use again. Unable to use when "Sprinting Lance" is in effect.


Faction: Vitrumio [] Element Type: Physical [] Enemy Type: Ground

[//////////]


◇ Vitrum - Royal Vanguard ◇ 5/23/2023 [5:30 PM] ◇

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Vitrum - Royal Vanguard [] A very swift enemy wielding a spear. A more skill and quality equipped unit with an advanced soul of a loyal and dedicated guard. They're quite armored and fast, having a more mech-like body instead of a humanoid one. They are mainly expensive in material and people who willing to give their soul to the Vitrumio.


(Stat Attributes) [] Difficulty: Low-Dusk

HP: A- // DEF: B // RES: C+ // AGL: A-

ATK: B+ // DEX: B+ // STR: B+

MP: B // M.ATK: C+ // INT: B-


Passive:

<> Vanguard Loyalty - When below a low (HP)% threshold, boost (DEX) and its attacks inflicts more (Burn). However, halves (RES) but gain minor (MP) regeneration.


Abilities:

<> Vitrumio Strike - Moderate damage physical attack with moderate attack speed. Inflicts low (Burn) on hit and slightly effective against (DEF).

<> Vanguard Initiation - A high damage pierce attack that dashes toward a target and pierces through (DEF). On hit, inflict high (Burn). Consume moderate (MP) on use and has a short cooldown.


Codex:

<> Burn - Elemental Ailment. Lose (HP) over time.


Faction: Vitrumio [] Element Type: Physical [] Enemy Type: Ground

[//////////]


◇ Vitrum - Reviver ◇ 5/24/2023 [9:00 AM] ◇

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Vitrum - Reviver [] A magical unit that can revive weak units back into the battlefield as long as there's a Vitrum Corpse available. They aren't necromancer that could summon the undead, but they do revive and provide magical support through damage.


(Stat Attributes) [] Difficulty: High-Dawn

HP: B- // DEF: D // RES: B- // AGL: C-

ATK: C+ // DEX: C+ // STR: D-

MP: A- // M.ATK: B- // INT: B+


Passive:

<> Reviver Core - Moderate (MP) regeneration. Restore low (HP) after reviving an ally.

<> Book of Minor Revival - Any allies revived by this unit comes back to life with half (HP), (MP), and reduced Stats. Can only revive Twilight-Tier Vitrum Corpses.


Abilities:

<> Magic Claw - Low damage physical attack with fast attack speed. Deals minor Magical Damage as well.

<> Shard Projectile - Low damage magical projectile that can be cast from a distance. Consume extremely low (MP).

<> Singular Revival - Revive a Vitrum Corpse quickly. Consume low (MP) with a fast cooldown.

<> Multi-Revival - Revive a small area of Vitrum Corpses with a delay. Consume moderate (MP) with a long cooldown.


Faction: Vitrumio [] Element Type: Magical [] Enemy Type: Ground

[//////////]


Reaper Rebellion (Spellcaster Angel Reaper) - Tea Kiffel ◇ 5/26/2023 [10:50 AM] ◇

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Reaper Rebellion (Spellcaster Angel Reaper) - Tea Kiffel [] A girl with blood and soul of an angel, born into the world of luckiness and positivity. She mainly conjures weapon which balanced between all type although she loved to support other people using her magical abilities. With her angelic power, her allies would feel safer and more confident.


(Stat Attributes) [] Reaper Type: Arbiter

HP: C+ // DEF: C+ // RES: S- // AGL: A-

ATK: B- // DEX: B+ // STR: B-

MP: S+ // M.ATK: B+ // INT: A+


Passive:

[Reaper - Available Soul Capacity: Low]

<> Angelist Spellcaster - Very high (MP) Regeneration. Take half of (HP) damage as (MP). If (MP) is full, regenerate (HP) instead. If (MP)% is below a very low threshold, reduce all stats and increase (MP) regeneration until it's full.

<> Magic Feather Comfort - Has a large aura that slightly boost all Stats of nearby allies and give them minor (HP) and (MP) regeneration.

<> Twin Overseer Orb - If she is in a Melee Stance, nearby allies gain increased (DEF) and (STR). If she is in a Range Stance, nearby Allies gain (AGL) and (DEX). If she is in a Magic Stance, nearby Allies gain (RES) and (INT).


Abilities:

<> Blessing Optimism - Temporary increase (MP) regeneration and boost (ATK) and (M.ATK) of nearby allies.

<> Red Soul Swordsmanship - A moderate damage slash attack with a slightly fast attack speed. Inflicts minor (Elemental Blight) on hit.

<> Green Soul Archery - A slightly high pierce range attack with moderate attack speed. Restore very low (HP) and inflicts (Broken) on hit.

<> Angel Soul Judgement - A blunt magic attack with slow attack speed. Inflict (Stun) for a short duration on hit. Double (Stun) duration if it hits an enemy with (Cloak). Can target (Cloak) and consume low (MP) on use.

<> Angelic Petal - Cast a buff on an ally which gives (Endurance) for a long duration and heal moderate (HP). Consume moderate (MP) on use.

<> Soul of the Spellcaster Angel - Unable to use other abilities while this is active. Will fly in mid-air, only targetable by non-melee attacks. Start in a Restoration Phase, regenerating (HP) and (MP) till full and remove all debuff applied. Afterward, it goes into Angelic Phase, giving nearby allies massive boost in all Stats and reduce their damage taken from any attacks and ailment for a long duration. This phase ends after it drains all (MP). Upon finishing, enter Aftermath Phase and becomes vulnerable, unable to use any abilities and (MP) regeneration is disabled. This shall last for a while. This ability has an extremely long cooldown.


Codex:

<> Elemental Blight - Elemental Debuff. Reduce elemental damage and ailment.

<> Broken - Physical Debuff. Reduce (DEF).

<> Stun - Physical Debuff. Immobilization.

<> Cloak - Invisibility Buff. Becomes unable to be targetable nor seen.

<> Endurance - Physical Buff. Boost (DEF) and (RES).


Faction: Reaper Rebellion [] Element Type: Magical [] Enemy Type: Ground

[//////////]


◇ Vitrum - Elite Reviver ◇ 5/29/2023 [10:30 AM] ◇

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Vitrum - Elite Reviver [] An elite version of the "Reviver" allowing themselves to revive Twilight and Dawn-tier allies including the "Reviver" itself. They're quire more potent in their mana capacity, exposing (MP) around them, making them quite a nuisance of a magic user. Recommend eliminating first.


(Stat Attributes) [] Difficulty: High-Noon

HP: A // DEF: D+ // RES: B+ // AGL: C+

ATK: B // DEX: B- // STR: D+

MP: S- // M.ATK: B+ // INT: A-


Passive:

<> Elite Reviver Core - Slightly high (MP) regeneration. Restore low (HP) after reviving an ally. If the (MP) is full, any nearby allies in need of (MP) will have minor (MP) regeneration.

<> Book of Revival - Any allies revived by this unit comes back to life with half (HP), (MP), and reduced Stats. Can only revive Twilight to Dawn-Tier Vitrum Corpses.


Abilities:

<> Magic Claw - Low damage physical attack with fast attack speed. Deals minor Magical Damage as well.

<> Shard Projectile - Low damage magical projectile that can be cast from a distance. Consume extremely low (MP).

<> Singular Revival - Revive a Vitrum Corpse quickly. Consume low (MP) with a fast cooldown.

<> Multi-Revival - Revive a small area of Vitrum Corpses with a delay. Consume moderate (MP) with a long cooldown.


Faction: Vitrumio [] Element Type: Magical [] Enemy Type: Ground

[//////////]


Reaper Rebellion (Prototype Rose Reaper) - Dretha Khromyx ◇ 5/30/2023 [1:50 PM] ◇

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Reaper Rebellion (Prototype Rose Reaper) - Dretha Khromyx [] A partner reaper from the Neutral Faction, Obsi-Rose Tech Company that provide aid to the Rebellion although sometimes have mixed agenda when something changed or idea clashes. She uses Kamas and a dagger, specialized in stealth and invisibility, alongside evasion and counter.


(Stat Attributes) [] Reaper Type: Partner

HP: B+ // DEF: B- // RES: B- // AGL: S+

ATK: B+ // DEX: B- // STR: A-

MP: C+ // M.ATK: C+ // INT: C+


Passive:

[Reaper - Available Soul Capacity: Moderate]

<> Black Rose of Stealth - When deployed, start with a (Dodge Token), (Cloak), and a stack of (Stealth). While in (Cloak), gain a massive increased in (ATK). Gain increased (Stealth) the further the time while in (Cloak) up to a moderate maximum stack. Loses a stack of (Stealth) when attacking. When all (Stealth) is removed or get attacked, loses (Cloak) temporarily.

<> Shadow Scale Reaction - Has stack up to a few (Dodge Token). While not in (Cloak), slowly regenerate a (Dodge Token) and increase regeneration after Evading or if no (Dodge Token) is available.


Abilities:

<> Evasive Scale Aura - Consume (Cloak) and all (Stealth) to refill maximum (Dodge Token) and temporarily gain (Haste). Long Cooldown.

<> Tail Riposte - Perform a Riposte when attacked, dealing moderate slash damage. Will attempt to Evade but will use a (Dodge Token) when available. If successfully avoid any damage, boost the Riposte damage.

<> Twin Fang Kamas - A downward slash attack. Consume a stack of (Stealth) to boost its damage.

<> Dark Dagger Rupture - A dash toward a target with a pierce attack. Consume a stack of (Stealth) to gain (Haste) and inflict minor (Bind).

<> Scale Claw - A powerful upward slash. Consume a stack of (Stealth) to boost damage and inflict (Bind). Short cooldown.

<> Pulling Rose Thorn - Toward a dagger at target before pulling them closer and dealing a deadly twin slash, inflicting major (Bind). Activate (Cloak) and gain a (Dodge Token) and a stack of (Stealth). Can only be used when not in (Cloak) and has a very long Cooldown.


Codex:

<> Dodge Token - Automatically dodge the next attack successfully.

<> Cloak - Invisibility Buff. Becomes unable to be targetable nor seen.

<> Stealth - Invisibility Buff. Boost all combat Stats when (Cloak) is active.

<> Haste - Physical Buff. Boost (AGL) and (DEX).

<> Bind - Physical Debuff. Reduce (AGL), (DEX), and Increase Cooldown.


Faction: Reaper Rebellion // Obsi-Rose Tech Company [] Element Type: Physical [] Enemy Type: Ground

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Posted by Tyhond - May 7th, 2023


Glass Soul Asset // [Set 3]

<> 8 Enemies [5 Eclor] [3 Vitrum]


<> 3 Reaper

<> 1 Faction Soul Charm [1 Reaper]

<> 8 Materials


◇ Reaper Soul Charm - Adept ◇

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Reaper Rebellion - Adept [] A craftable soul charm made with plenty of weak and strong souls. Provide a better stat boost than Apprentice.


Passive:

[Rarity: Noon // Soul Size: Moderate]

<> Slightly increase all stats.


Crafting Material Required: [Very High] Twilight Soul Fragment // [High] Dawn Soul Fragment // [Moderate] Noon Soul Fragment

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◇ Eclor - Cultist ◇ 5/7/2023 [2:20 PM] ◇

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Eclor - Cultist [] A member of the Eclor Eclipse and this one of perhaps a whole society of them. Under their hood is a mystery.


(Stat Attributes) [] Difficulty: Low-Twilight

HP: D // DEF: D // RES: D // AGL: C-

ATK: D // DEX: C- // STR: D-

MP: E // M.ATK: F // INT: E


Passive:

<> Consuming Blood - Slightly restore (HP) on hit.


Abilities:

<> Blood Swipe - Low damage attack with moderate attack speed. Inflict minor (Bleed) on hit.


Codex:

<> Bleed - Physical Ailment. Lose (HP) over time.


Faction: Eclor Eclipse [] Element Type: Physical [] Enemy Type: Ground

[//////////]


Reaper Rebellion (Core Strategist Reaper) - Olivy Izureoko ◇ 5/9/2023 [9:35 AM] ◇

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Reaper Rebellion (Core Strategist Reaper) - Olivy Izureoko [] A boy, Oblivion, without a goal, a lost person that went along with the reaper rebellion, providing the intellectual strategist, via [YOU]. He does require protection or else the world shall repeat.


(Stat Attributes) [] Reaper Type: Protagonist

HP: A+ // DEF: F // RES: F // AGL: A+

ATK: F // DEX: F // STR: F

MP: A+ // M.ATK: F // INT: A+


Passive:

[Reaper - Available Soul Capacity: Extremely High]

<> You are the Guide - Obedient and will listen to [YOU]. Any mission will fail if he dies. Will occasionally be optimistic when idled.

<> The Chosen One - Any buff applied to him are doubled. Restore (HP) after each battle encounter.


Abilities:

<> Oblivious Instinct - Obtain a (Dodge Token). Maximum: 3.

<> Soul-Warmth Command - Restore an ally's (HP) and (MP).

<> Optimistic Command - Boost an ally's (STR) and (INT).

<> Trustful Command - Boost an ally's (ATK) and (M.ATK).

<> Emergency Command - Boost an ally's (AGL) and (DEX).

<> Protective Command - Boost an ally's (DEF) and (RES).


Codex:

<> Dodge Token - Automatically dodge the next attack successfully.


Faction: Reaper Rebellion [] Element Type: Magical [] Enemy Type: Ground

[//////////]


Reaper Rebellion (Coral Lionfish Reaper) - Liodine Minokeno ◇ 5/11/2023 [10:30 AM] ◇

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Reaper Rebellion (Coral Lionfish Reaper) - Liodine Minokeno [] A woman with a poisonous lance, using the power of poison and pierce to weaken her foes and causing them to be pale. She is very adaptable in water and able to fight and traverse through any water area although such as the weakness of a fish, electricity is quite hurtful for her. She isn't an eel. She's a lionfish.


(Stat Attributes) [] Reaper Type: Skirmisher

HP: A- // DEF: B- // RES: C- // AGL: B+

ATK: A- // DEX: B- // STR: A-

MP: B+ // M.ATK: C- // INT: B+


Passive:

[Reaper - Available Soul Capacity: Moderate]

<> Coral Lionfish Humanoid - Can traverse freely through thin water like river, streams, and water up to the knee. Able to swim in deep water.

<> Poison Water Lancer - When (Wet), boost (ATK) and all attack inflicts minor (Poison). Immune to (Poison) and has increased (DEX) when on top of water.


Abilities:

<> Aquatic Refresh - Inflict (Wet) on herself for a long duration. Very low (HP) regeneration and slightly boost (AGL) for a short duration.

<> Urchin Slash - Deal moderate damage with slow attack speed. Inflict (Bleed) on hit.

<> Lionfish Speed Stabbing - Deal low damage with fast attack speed. Inflict minor (Poison) on hit.

<> Lionfish Counter - Roll an (AGL) check against a melee attack. After a successful dodge, perform a "Lionfish Speed Stabbing".

<> Toxic Splash - Deal high damage with very slow attack speed. Inflict (Paralysis) on hit.

<> Invasive Spiral - Dash toward an opponent from a distance. Further distance on water. Attack with a high damage pierce, inflicting (Wet) and high (Poison).


Codex:

<> Wet - Elemental Debuff. Reduce fire damage and ailment. Receive more electric damage and ailment.

<> Poison - Physical Ailment. Lose (HP) over time. When performing an Action, lose (HP).

<> Bleed - Physical Ailment. Lose (HP) over time.

<> Paralysis - Physical Debuff. Reduce (STR) and (INT).


Faction: Reaper Rebellion [] Element Type: Physical (Poison) [] Enemy Type: Ground/Aquatic

[//////////]


◇ Vitrum - Spider ◇ // Dawn Grade Deposit ◇ 5/12/2023 [9:25 PM] ◇

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Vitrum - Spider [] Sight of the land and underground, crawling on all six. They're hungry for energy ore and are a nuisance every, coming in dangerous groups. They're a more improved version than the spiderling, although they still remain simple.


(Stat Attributes) [] Difficulty: Low-Dawn

HP: D+ // DEF: C+ // RES: D+ // AGL: C+

ATK: D+ // DEX: C // STR: C+

MP: C- // M.ATK: E- // INT: D+


Passive:

<> Ore Harvester - Deals double damage against "Ore Deposit".


Abilities:

<> Metal Strike - Very low damage attack with moderate attack speed.


Faction: Vitrumio [] Element Type: Physical [] Enemy Type: Ground


Ore Deposit: [Energy Ore] Dawn Grade, strong structure, high quantities found in the underground. Filtered and rich with energy. It may attract stronger foes.

[//////////]


◇ Material - Energy Ore ◇

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Material - Energy Ore [] A purified energy ore found in deposit not ruined by exposure to non-magic energy air. Since it is found deeper into the underground, it contains much more energy and no longer need to be filtered.


Rarity: Dawn


Obtained Primarily From: Anywhere // Abundance of them are found Underground.

[//////////]


Reaper Rebellion (Soul Devourer Reaper) - Excelsus Keribiir ◇ 5/14/2023 [2:30 PM] ◇

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Reaper Rebellion (Soul Devourer Reaper) - Excelsus Keribiir [] A man with a huge double edge blade, known as the "Excel Blade" which is his primary weapon which he carries around. However, it can only use by him, fueled by the power obtained of souls. With every soul he consumes, he is surged with temporary power, allowing him to wiped hoards and build up momentum.


(Stat Attributes) [] Reaper Type: Executioner

HP: S- // DEF: B- // RES: B- // AGL: B-

ATK: B+ // DEX: C+ // STR: A+

MP: A // M.ATK: B- // INT: A-


Passive:

[Reaper - Available Soul Capacity: Low]

<> Cyan Soul Snake - On Successful Block, Inflict minor (Exhaustion) and boost (ATK) for the next attack.

<> Pink Soul Python - Physical attacks deals an additional 15% damage as Magical. On killing an enemy, massively boost (ATK), (M.ATK), and slightly boost (DEX) for a short duration. Can stack infinitely but greater the stack, lesser the duration. During this duration, on kill, restore (HP). This must be activated in order to use "Cosmic Excel Fangs".


Abilities:

<> Hungry Snake's Prayer - Restore (MP) and increase (M.ATK) for a moderate duration. Gain (Devour) buff for a short duration.

<> Soul Bolt - A range projectile that deals low magical damage but inflicts (Exhaustion) on hit. Consume slight (MP) on use.

<> Snake Soul Slash - A moderate physical damage slash attack that restore very low (MP) on hit.

<> Hybrid Single Fang - A high damage pierce attack that deals both physical and magical damage.

<> Python Soul Strike - A moderate physical damage blunt attack and inflict (Suffocation) on hit. Consume slight (HP) on use.

<> Cosmic Excel Fangs - An extremely powerful double blunt attack, consuming massive amount of (MP). On hit, inflict (Exhaustion) and (Suffocation). If this attack kills an enemy, restore (HP) and gain (Devour) buff for a moderate duration.


Codex:

<> Devour - Restoration Buff. Restore (HP)% on Kill.

<> Exhaustion - Physical Debuff. Reduce (STR), (INT), (AGL), and (DEX).

<> Suffocation - Physical Ailment. Lost (HP) over time and reduce (AGL).


Faction: Reaper Rebellion [] Element Type: Hybrid [] Enemy Type: Ground

[//////////]


◇ Vitrum - Energy Spider ◇ // Noon Grade Deposit ◇ 5/15/2023 [9:15 AM] ◇

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Vitrum - Energy Spider [] Crawling eyes of the deep underground and busy overworld. They're enhanced with quite a supply of energy, becoming more dangerous and senses the more potent source of energy. They'll be on their way in clusters.


(Stat Attributes) [] Difficulty: Low-Noon

HP: C+ // DEF: B- // RES: C+ // AGL: B

ATK: C+ // DEX: B // STR: B+

MP: B // M.ATK: D+ // INT: C+


Passive:

<> Ore Harvester - Deals double damage against "Ore Deposit".

<> Energy Splash - On Death, deal low damage to the opponent that kills it with a melee attack.


Abilities:

<> Metal Strike - Very low damage attack with moderate attack speed.


Faction: Vitrumio [] Element Type: Physical [] Enemy Type: Ground


Ore Deposit: [Potent Energy Ore] Noon Grade, crystalline structure, high quantities found in the deep underground. Surge with rich and plentiful energy, it's the ideal resource for Vitrumio.

[//////////]


◇ Material - Potent Energy Ore ◇

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Material - Potent Energy Ore [] A crystalline ore, filled with potent energy that could only be found in the depth of the underground. They are the resource that Vitrumio highly go for, prioritizing abundance of them in the depths. The main material for equipment and military mechs and weapons.


Rarity: Noon


Obtained Primarily From: Anywhere // Abundance of them are found Deep Underground.

[//////////]


◇ Vitrum - Crystal Spider ◇ // Dusk Grade Deposit ◇ 5/16/2023 [9:10 AM] ◇

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Vitrum - Crystal Spider [] Purely invested in the source of energy, they continue to consume energy ore till they're become armored, durable condensed crystal. Their soul still remains strong under the pressure of it all, usually only half that undergo this transformation survives. Extremely dangerous in clusters and can appear in the middle from the ceiling.


(Stat Attributes) [] Difficulty: Low-Dusk

HP: B+ // DEF: A // RES: B+ // AGL: A-

ATK: A- // DEX: A- // STR: A

MP: A+ // M.ATK: C // INT: B+


Passive:

<> Ore Harvester - Deals double damage against "Ore Deposit".

<> Energy Burst - On Death, deal low damage in a small radius.


Abilities:

<> Crystal Strike - Low damage attack with moderate attack speed.

<> Crystal Lunge - A dash toward a target with a moderate damage pierce attack.


Faction: Vitrumio [] Element Type: Physical [] Enemy Type: Ground


Ore Deposit: [Overcharge Energy Ore] Dusk Grade, crystalline structure, low quantities found in the very deep underground. Overcharged with intense and condensed energy, very important resources to anyone, perhaps attracting greed from not just faction but even creatures as well.

[//////////]


◇ Material - Overcharge Energy Ore ◇

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Material - Overcharge Energy Ore [] An energy ore naturally charged with intense source of power, found extremely deep underground under lesser quantity. As rare as they come, they're one of the best energy sources due to the sheer amount of it condensed inside.


Rarity: Dusk


Obtained Primarily From: Anywhere // Rare resourced found very Deep Underground.

[//////////]


◇ Material - Dusk Soul Fragment ◇

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Material - Dusk Soul Fragment [] Soul of the falling sun, the night coming close. Not quite there but the hint of brightness still within it. Extracted from extremely powerful entities, these souls are quite troublesome to obtain but very worthy of being used in powerful soul charms.


Rarity: Dusk


Obtained Primarily From: Anywhere

[//////////]


◇ Eclor - Maggot ◇ // Twilight Grade Deposit ◇ 5/17/2023 [9:05 PM] ◇

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Eclor - Maggot [] An infection summoned from the Eclor Eclipse, allowing to manifest to its basic form, the maggot that is blind and deaf, but could sense blood. They're quite scary and comes in many numbers, striking minor fear to your heart.


(Stat Attributes) [] Difficulty: Low-Twilight

HP: E- // DEF: D- // RES: E- // AGL: D-

ATK: D- // DEX: E- // STR: D-

MP: C+ // M.ATK: E- // INT: E+


Passive:

<> Blood Harvester - Deals double damage against "Blood Deposit".


Abilities:

<> Munch - Extremely low damage attack with slightly fast attack speed.

<> Blood Eye - Inflict (Hemophilia) at a short range. Consume moderate (MP) on use.


Codex:

<> Hemophilia - Physical Debuff. Take increased (Bleed) ailment and damage.


Faction: Eclor Eclipse [] Element Type: Physical [] Enemy Type: Ground


Blood Deposit: [Weakened Blood Shard] Twilight Grade, bad quality, high quantities found in places with a minimal blood loss. Taste terrible for vampire but it's something. It produces more Blood Shard if enemies die near it.

[//////////]


◇ Material - Weakened Blood Shard◇

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Material - Weakened Blood Shard [] A blood shard with weak magical energy, originated from spilled blood which allows a particular garden to absorb. Although with less amount of blood, this is what is made.


Rarity: Twilight


Obtained Primarily From: Eclor Eclipse Faction Zone // Abundance of them are found anywhere.

[//////////]


◇ Eclor - Crawler ◇ // Dawn Grade Deposit ◇ 5/18/2023 [12:15 PM] ◇

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Eclor - Crawler [] An infection evolved from the Eclor Maggot, a stronger adult that travels in group, sensing blood while being able to see in the dark with its glowing red eyes. They're still squishy though.


(Stat Attributes) [] Difficulty: Low-Dawn

HP: D- // DEF: D+ // RES: D- // AGL: C-

ATK: C- // DEX: D- // STR: C

MP: B // M.ATK: D- // INT: D+


Passive:

<> Blood Harvester - Deals double damage against "Blood Deposit".


Abilities:

<> Blood Harvest - Very low damage attack with slightly fast attack speed. Inflict low (Bleed) on hit.

<> Blood Eye - Inflict (Hemophilia) at a short range. Consume moderate (MP) on use.


Codex:

<> Bleed - Physical Ailment. Lose (HP) over time.

<> Hemophilia - Physical Debuff. Take increased (Bleed) ailment and damage.


Faction: Eclor Eclipse [] Element Type: Physical [] Enemy Type: Ground


Blood Deposit: [Blood Shard] Dawn Grade, normal quality, high quantities found in places with plenty of blood loss. Taste neutral for vampire and mosquito. It produces more Blood Shard if enemies die near it.

[//////////]


◇ Material - Blood Shard◇

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Material - Blood Shard [] A blood shard with magical energy, containing energy from a little bit of a person's soul that is infused in their blood. Standard blood fuel.


Rarity: Dawn


Obtained Primarily From: Eclor Eclipse Faction Zone // Abundance of them are found in battlefields.

[//////////]


◇ Eclor - Bone Crawler ◇ // Noon Grade Deposit ◇ 5/19/2023 [9:05 AM] ◇

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Eclor - Bone Crawler [] A stronger crawler that has a bone shell that reduced more damage while it craves for even more blood. It perhaps would get hungry quite fast, urging for more blood to consume to evolve itself even further. Highly dangerous in groups.


(Stat Attributes) [] Difficulty: Low-Noon

HP: C- // DEF: C+ // RES: C- // AGL: B-

ATK: B- // DEX: C- // STR: B-

MP: A- // M.ATK: D+ // INT: C-


Passive:

<> Blood Harvester - Deals double damage against "Blood Deposit".

<> Thirst for Blood - Deal increased damage against target with (Bleed).


Abilities:

<> Blood Harvest - Very low damage attack with slightly fast attack speed. Inflict low (Bleed) on hit.

<> Blood Eye - Inflict (Hemophilia) at a short range. Consume moderate (MP) on use.


Codex:

<> Bleed - Physical Ailment. Lose (HP) over time.

<> Hemophilia - Physical Debuff. Take increased (Bleed) ailment and damage.


Faction: Eclor Eclipse [] Element Type: Physical [] Enemy Type: Ground


Blood Deposit: [Marrow Blood Shard] Noon Grade, high quality, moderate quantities found in places with bountiful blood loss. Taste exquisite for vampire and mosquito. It has a blood bone geode filled with blood shards. It produces more Blood Shard if enemies die near it.

[//////////]


◇ Material - Marrow Blood Shard◇

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Material - Marrow Blood Shard [] A blood shard with intense magical energy, containing rich souls that surge in the blood. Crystalized blood that condensed itself into bones.


Rarity: Noon


Obtained Primarily From: Eclor Eclipse Faction Zone // Abundance of them are found in caverns.

[//////////]


◇ Eclor - Adapted Crawler ◇ // Dusk Grade Deposit ◇ 5/19/2023 [12:15 PM] ◇

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Eclor - Adapted Crawler [] The final neutral evolution of the Eclor Crawler, manifesting into a bigger blood bug with strong arms and fierce aura. They're quite big and still travel in groups, causing bloodbaths wherever they go. They capable of causing heavy bleeding.


(Stat Attributes) [] Difficulty: Low-Dusk

HP: B- // DEF: A- // RES: C+ // AGL: B+

ATK: A- // DEX: B- // STR: A-

MP: A+ // M.ATK: C- // INT: B-


Passive:

<> Blood Harvester - Deals double damage against "Blood Deposit".

<> Thirst for Blood - Deal increased damage against target with (Bleed).


Abilities:

<> Adapted Blood Harvest - Low damage attack with slightly fast attack speed. Inflict (Bleed) on hit.

<> Adapted Blood Eye - Inflict major (Hemophilia) at a short range. Consume moderate (MP) on use.


Codex:

<> Bleed - Physical Ailment. Lose (HP) over time.

<> Hemophilia - Physical Debuff. Take increased (Bleed) ailment and damage.


Faction: Eclor Eclipse [] Element Type: Physical [] Enemy Type: Ground


Blood Deposit: [Demonic Blood Shard] Dusk Grade, very high quality, low quantities found in places with bath of blood loss. Even normal human would find these delicious. The bone geode clustered with blood shards, and it pulsate with pure bloodthirst energy. It produces more Blood Shard if enemies die near it.

[//////////]


◇ Material - Demonic Blood Shard◇

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Material - Demonic Blood Shard [] A blood shard with extreme magical energy, containing bloodthirsty souls that surge in the blood. Crystalized blood in demon bones, it surges with pure blood energy and very durable as well.


Rarity: Dusk


Obtained Primarily From: Eclor Eclipse Faction Zone // Abundance of them are found in Sacrificial Site.

[//////////]


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